8 customizable riders
The game includes eight customizable rider characters, each tied to the different extreme-sports styles and trick sets.
Documented for this version
D-pad | Steer and navigate menus |
|---|---|
X | Accelerate |
Square | Brake |
How it plays
The game uses a third-person perspective behind the selected rider. The main objective is to finish races ahead of opponents while navigating ramps, jumps, traffic, hazards, and alternate routes.
Events are organized around different extreme-sports disciplines. Players steer, accelerate, brake, jump, and perform tricks where the course allows. Progression comes from completing events and improving results, with multiple riders and equipment choices supporting different play styles.
Plan your run
Learn each course before attempting record times. Memorize shortcuts, landing areas, and hazards, because a missed jump can cost more time than a slower but safer route.
Use ramps to build speed and preserve balance on landings. Avoid unnecessary collisions, brake before tight turns, and choose a rider or vehicle that matches the course rather than relying only on top speed.
Meet the cast
The game includes eight customizable rider characters, each tied to the different extreme-sports styles and trick sets.
Before you begin
Prioritize clean landings over complicated tricks during competitive races.
Look for alternate routes and use braking before narrow corners.
Practice difficult courses in single-player events before multiplayer races.
3Xtreme is a 1999 PlayStation extreme-sports racing game developed by Sony Interactive Studios America and published by Sony Computer Entertainment. It combines downhill racing with skateboarding, inline skating, and bicycle events, using large urban and outdoor courses as obstacle-filled arenas. Players compete against computer-controlled riders or other human players, choosing speed, balance, and trick-focused approaches depending on the event. The game emphasizes shortcuts, ramps, jumps, and collisions rather than realistic simulation. Reception was mixed: its broad event selection and energetic presentation appealed to some players, while critics commonly noted uneven controls, rough visuals, and a demanding difficulty curve.
Catalog entry maintained by EmuGamers Editorial Team
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