Flik
An inventive ant and the playable protagonist, who creates tools to defend his colony.
Documented for this version
D-pad | Move Flik |
|---|---|
X | Jump |
How it plays
Players guide Flik through third-person 3D stages inspired by locations from the film. The main objectives include reaching the end of each area, collecting items, defeating enemies, and completing simple environmental tasks.
Flik can jump, move around open sections, gather resources, and use thrown objects or inventions where required. Progression is level-based, with new areas and challenges becoming available as the adventure advances.
Plan your run
Explore each area before moving on, since collectibles and useful items can be easy to miss. Keep moving around larger enemies and use the environment rather than relying on close contact.
Learn the timing of jumps before attempting longer gaps. When a stage objective is unclear, search nearby paths and platforms for switches, resources, or items that trigger progress.
Meet the cast
An inventive ant and the playable protagonist, who creates tools to defend his colony.
The ant princess and a leader of the colony.
Atta's younger sister and one of Flik's supporters.
The leader of the grasshoppers and the story's principal antagonist.
Before you begin
Search side paths for collectibles and resources.
Avoid contact with larger enemies and study their movement patterns.
Use platforms and environmental objects to line up difficult jumps.
A Bug's Life is a 3D platform game developed by Traveller's Tales and published by Activision for the PlayStation in 1998. It is based on Pixar's animated film and follows Flik, an inventive ant trying to protect his colony from Hopper and his grasshopper gang. Players explore colorful environments, collect useful items, defeat enemies, and use Flik's inventions to overcome obstacles. The game presents a straightforward, family-friendly adventure with film-inspired characters and locations. Contemporary reception was mixed: reviewers generally appreciated its visuals and accessible premise, but criticized repetitive objectives, imprecise platforming, and limited depth.
Catalog entry maintained by EmuGamers Editorial Team
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