Scarface One
The player character, an elite pilot whose callsign becomes central to the Usean conflict.
Documented for this version
D-pad | Control the aircraft's pitch and bank |
|---|---|
Triangle | Accelerate |
X | Decelerate |
Square | Fire the machine gun |
Circle | Fire a missile |
L1 | Yaw left |
R1 | Yaw right |
Select | Change the display or view |
Controls can vary with the selected in-game configuration.
How it plays
Players fly fighter aircraft through a sequence of combat missions. Objectives can include destroying enemy aircraft, attacking ground installations, protecting allied units, or surviving a designated combat area. The player manages speed, positioning, radar targets, missiles, and the machine gun during each sortie.
Completing missions advances the campaign and opens access to additional aircraft and increasingly demanding operations. The game supports cockpit and third-person views, while difficulty comes from enemy formations, time limits, ammunition management, and mission-specific goals.
Plan your run
Use missiles for most targets, but reserve enough ammunition for the mission's primary objective. Keep the radar in view and avoid turning fights at unnecessarily low speed.
For ground-attack missions, approach at a controlled speed and line up targets before firing. In escort missions, prioritize threats attacking the protected formation rather than chasing distant enemies.
Meet the cast
The player character, an elite pilot whose callsign becomes central to the Usean conflict.
A notable allied pilot and member of Scarface Squadron.
An allied pilot associated with Scarface Squadron.
Before you begin
Learn the difference between missile range and gun range; guns are effective only when you can maintain a close firing position.
Use the third-person camera to improve spatial awareness, then switch to the cockpit view when lining up attacks.
Editorial context
A strong PlayStation arcade flight game with varied missions, responsive controls, and the campaign style that became characteristic of Ace Combat.
Ace Combat 2 is an arcade-style combat flight game developed and published by Namco for the original PlayStation. It places the player in the cockpit of an elite fighter pilot defending the fictional continent of Usea during a large-scale military crisis. Missions focus on air-to-air combat, ground attacks, interception, escort, and other tactical objectives rather than strict simulation procedures. The game is played from cockpit or chase perspectives, with a broad selection of aircraft and an emphasis on responsive controls. Its mission briefing structure, radio dialogue, and dramatic campaign helped establish the tone of later Ace Combat games. It was generally well received for making aerial combat approachable while retaining enough variety and challenge for dedicated players.
Catalog entry maintained by EmuGamers Editorial Team
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