The Old Man
A mysterious elder encountered at the start of the game in the village of Terinyo. He offers the player guidance and initial quests.
Documented for this version
Arrow keys | Move the character Movement is grid-based; diagonal movement may use the numeric keypad on compatible DOS keyboards. |
|---|---|
5 | Wait for a turn The numeric keypad is commonly used for roguelike movement. |
i | Open inventory |
e | Eat |
g | Pick up an item |
d | Drop an item |
l | Look around |
< | Use an upward staircase |
> | Use a downward staircase |
ADOM is primarily keyboard-driven.
Exact movement keys can vary with the DOS keyboard layout; the numeric keypad is standard for eight-way movement.
How it plays
The game uses a top-down, grid-based perspective. The main objective is to explore Ancardia, complete quests, improve the chosen character, and confront the growing threat of Chaos. Dungeons, wilderness areas, towns, and special locations are arranged as separate areas with procedurally generated elements.
Players move one square at a time, fight creatures, use equipment, manage food and other resources, and develop skills through experience and level gains. Characters can follow different classes, races, alignments, and play styles. Death is normally permanent, so careful positioning, identification of items, and retreat are central to progression.
Plan your run
Meet the cast
A mysterious elder encountered at the start of the game in the village of Terinyo. He offers the player guidance and initial quests.
A wandering musician whose quest is one of the game's most famous side stories.
Before you begin
Save unidentified items until you can assess their risks safely.
Use the dungeon layout and terrain to avoid being surrounded.
Experiment with skills and quests, but remember that most deaths cannot be undone.
Ancient Domains of Mystery, usually abbreviated ADOM, is a fantasy roguelike role-playing game developed and published by Thomas Biskup for DOS. The player creates an adventurer and enters the threatened land of Ancardia, where the forces of Chaos are spreading. Exploration, tactical combat, character development, resource management, and permanent death define the experience. Its large world, detailed skills, alignment system, quests, and many item interactions make each expedition highly variable. ADOM became one of the best-known traditional roguelikes, earning a strong reputation for depth and replayability among computer role-playing enthusiasts. The DOS version presents the adventure through an ASCII-based interface and keyboard-driven commands.
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