Female fighter roster
The group of VG Tournament contestants who make up the game’s playable and opposing cast.
How it plays
The game uses a side-view perspective and one-on-one rounds. Players select a fighter, defeat opponents through successive matches, and advance through a tournament-style progression.
Combat combines directional inputs with attack buttons, guarding, jumps, throws, and special moves. The main appeal is learning each character’s range, timing, and move properties rather than managing equipment or exploration.
Single-player progression is built around battles and character-specific story material, while versus play allows direct competition. Exact button assignments can vary by configuration, so only confirmed in-game actions should be used when documenting controls.
Plan your run
Learn the spacing and recovery of the selected fighter before relying on special moves. Short attacks are useful for interrupting opponents, while heavier attacks are better used when the opponent is committed or cornered.
Watch the opponent’s jump and guard habits. Avoid repeatedly using the same approach, preserve room to retreat, and use throws or low attacks when an opponent blocks predictably.
Meet the cast
The group of VG Tournament contestants who make up the game’s playable and opposing cast.
Advanced V.G. is a 2D fighting game developed and published by Technical Group Laboratory for the original PlayStation. It is part of TGL’s Variable Geo series and presents a roster of waitresses who fight in a tournament while pursuing their own personal goals. Matches use traditional one-on-one combat, with normal attacks, special techniques, blocking, and character-specific moves. The PlayStation version adapts the arcade-style structure for home play and includes a story-focused single-player experience alongside versus competition. It is remembered primarily as a late-1990s Japanese fighting game with anime-inspired presentation and a distinctive setting.
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