Aladdin
The game's playable street thief and hero, who travels through Agrabah to protect Jasmine and oppose Jafar.
How it plays
The game is viewed from a side-scrolling perspective. Aladdin progresses through linear platforming stages, avoiding hazards, defeating enemies, collecting items, and reaching each level's exit.
Players use jumps, attacks, and thrown apples to handle enemies and obstacles. Levels include exploration for collectibles and occasional boss encounters, with progression following the film-inspired adventure.
Plan your run
Learn the timing of Aladdin's jump and attack rather than rushing through hazards.
Meet the cast
The game's playable street thief and hero, who travels through Agrabah to protect Jasmine and oppose Jafar.
Aladdin's monkey companion, appearing as part of the story and film-inspired cast.
The princess of Agrabah and Aladdin's ally.
The royal vizier and principal antagonist.
A powerful magical ally from the film.
Before you begin
Use the side-scrolling view to identify hazards before committing to a jump.
Collectibles often reward careful exploration instead of speed.
Keep distance from troublesome enemies and use apples when available.
Disney's Aladdin is a side-scrolling action platformer developed by NMS Software and published by Ubisoft for the Game Boy Advance in 2003. It adapts the setting and characters of Disney's animated film, following Aladdin as he moves through Agrabah and other story locations while opposing Jafar. The game combines running, jumping, close-range attacks, and throwable apples with light exploration and collectible hunting. Its presentation uses colorful sprites and familiar film-inspired scenes. Reception was generally mixed: reviewers appreciated the recognizable license and accessible controls, but commonly considered the level design and challenge less distinctive than stronger 16-bit-era Aladdin games.
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