Ellen Ripley
The protagonist, a warrant officer who searches Fiorina 161 for trapped prisoners and fights the Xenomorph threat.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Aim upward or interact with an applicable object |
Arrow Down | Crouch or aim downward where supported |
A | Jump |
B | Fire the equipped weapon |
Start | Pause the game |
How it plays
Alien 3 uses a side-view perspective. Ripley explores interconnected sections of the prison, opens routes, collects supplies, and rescues prisoners before the mission timer expires.
She can run, jump, fire her weapons, and aim across different directions. Enemies include facehuggers, chestbursters, and adult Xenomorphs. Progress depends on learning the layout, managing ammunition, and reaching objectives efficiently rather than simply defeating every enemy.
Plan your run
Learn the prison layout instead of rushing blindly; many rooms and corridors loop back into one another.
Conserve ammunition for adult Xenomorphs and use the environment to create space. Search side rooms for prisoners and supplies, but keep the mission timer in mind because unnecessary backtracking can make objectives impossible.
Meet the cast
The protagonist, a warrant officer who searches Fiorina 161 for trapped prisoners and fights the Xenomorph threat.
Before you begin
Memorize junctions and recognizable rooms so that rescues do not require repeated wandering.
Use jumps and deliberate positioning to avoid contact damage from Xenomorphs.
Do not spend all ammunition on weaker enemies when a route can be passed safely.
Alien 3 is a side-scrolling action game developed by Probe Software and published by LJN for the Nintendo Entertainment System in 1993. It adapts the film Alien 3 by placing Ellen Ripley inside the prison complex on Fiorina “Fury” 161, where she must search dangerous corridors and rescue survivors while fighting Xenomorphs. The game combines platforming, exploration, shooting, and time-limited objectives rather than following a purely linear stage format. Its maze-like layouts and limited resources give it a tense arcade-adventure character. Reception was mixed: the atmosphere and weapon-based action were appreciated, while repetitive combat, difficult navigation, and strict time pressure were frequent criticisms.
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