Trey Kincaid
A scientist and weapons expert who serves as the protagonist. He is voiced and portrayed by Bruce Willis.
How it plays
Apocalypse is played from a behind-the-character perspective. Trey advances through linear stages, defeats enemies, avoids hazards, and searches for weapon pickups and useful items. The main objective is to reach the end of each area and defeat its major boss or set-piece threat.
Combat centers on switching between firearms and explosive weapons while moving around enemy attacks. Stages include jumps, narrow platforms, destructible objects, and scripted action sequences. Progression comes primarily from finding stronger or situational weapons rather than from a character-level system.
Plan your run
Keep moving during firefights instead of standing in open areas, especially when several enemy types attack at once.
Conserve powerful ammunition for bosses and dense encounters, and explore side paths for weapon pickups before triggering major scripted events. Learn the timing of jumps carefully because missed platforming sections can cost substantial health.
Meet the cast
A scientist and weapons expert who serves as the protagonist. He is voiced and portrayed by Bruce Willis.
Before you begin
Use explosive weapons when enemies are grouped together.
Look for weapon pickups before boss encounters.
Avoid rushing across narrow platforms until moving hazards are clearly timed.
Apocalypse is a 1998 PlayStation third-person shooter developed by Neversoft Entertainment and published by Activision. Bruce Willis provides the voice and likeness of Trey Kincaid, a scientist and weapons expert trying to stop a catastrophic chain of events caused by four powerful enemies. The game combines run-and-gun combat with platforming, environmental hazards, and large set-piece battles. Trey moves through ruined urban areas, laboratories, industrial facilities, and other dangerous locations while collecting increasingly destructive weapons. Its cinematic presentation, celebrity-led marketing, and fast action gave it a distinctive identity among late-1990s console shooters. Reception was mixed: critics often praised the visuals, voice work, and energetic combat, while criticizing repetitive shooting, awkward platforming, and limited depth.
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