Princess Annika
The protagonist, a young princess who travels across the kingdom to break Wenlock's curse.
How it plays
The game uses a side-view perspective and divides the adventure into linear stages based on locations from the film. Annika travels through forests, icy areas, and other fantasy settings while reaching the end of each stage.
Players jump over gaps, avoid traps, collect useful objects, and use Annika's magic to deal with enemies and obstacles. Progression is primarily stage-based, with new sections and story events unlocked by completing earlier areas.
Plan your run
Learn the timing of Annika's jumps before attempting longer gaps. Explore the full width of each stage because useful items and safer routes may be placed away from the main path.
Use magic deliberately around enemies and environmental hazards, and avoid rushing through unfamiliar sections. When a stage introduces a new obstacle, observe its movement before committing to a jump.
Meet the cast
The protagonist, a young princess who travels across the kingdom to break Wenlock's curse.
A magical flying horse who accompanies Annika and is central to the film's story.
The sorcerer responsible for turning the kingdom's people to stone.
A polar bear companion who helps Annika during her journey.
Before you begin
Check side paths for collectibles and safer approaches.
Take time to identify moving hazards before jumping.
Use magical attacks when an enemy blocks a narrow route.
Barbie and the Magic of Pegasus is a side-scrolling action-platform game developed by Neko Entertainment and published by Vivendi Universal Games for the Game Boy Advance. It adapts the 2005 animated film, casting Barbie as Princess Annika, who must restore her kingdom after the sorcerer Wenlock turns its people to stone. Players guide Annika through colorful fantasy environments, jumping across platforms, avoiding hazards, collecting items, and using magical abilities against enemies. The game is aimed at a younger audience and emphasizes straightforward exploration over complex combat. Its reception was generally modest: reviewers recognized the colorful presentation and accessible design, while criticizing its short length and limited depth compared with larger action games.
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