Batman
The protagonist who drives the Batmobile and carries out the citywide pursuit missions.
How it plays
The player drives through Gotham from a behind-the-vehicle perspective. Missions can require reaching checkpoints, chasing or escaping other vehicles, protecting targets, and completing objectives within a time limit.
Progression is organized around a sequence of story missions. Success unlocks further events and exposes additional portions of the campaign, while driving skill, route choice, and effective use of the vehicle are more important than traditional racing-line technique.
Plan your run
Learn the road layout before attempting difficult time limits, and avoid unnecessary collisions that slow the Batmobile. In pursuit missions, prioritize staying close to the target while preserving enough control to react to traffic and sharp turns.
Use Gotham's wider roads when possible, brake before corners rather than entering them at full speed, and restart missions early when a mistake makes the objective unlikely.
Meet the cast
The protagonist who drives the Batmobile and carries out the citywide pursuit missions.
A major villain who appears as one of the central pursuit targets.
Another major villain featured in the game’s chase-focused missions.
Before you begin
Use the first attempts of a mission to memorize checkpoints and hazards.
Take corners under control; collisions can cost more time than cautious braking.
Focus on the stated objective instead of treating every mission as a normal race.
Batman: Gotham City Racer is a PlayStation racing and action game developed by Sinister Games and published by Ubisoft. It places Batman behind the wheel of the Batmobile for high-speed missions across Gotham City, combining checkpoint racing with combat-oriented objectives. The game is presented from a third-person perspective and emphasizes navigating urban roads, pursuing targets, and escaping danger rather than conventional circuit racing. Its campaign draws on the world of Batman and includes story-driven missions with different goals. Reception was generally mixed to negative, with criticism commonly directed at the repetitive mission structure, controls, and technical limitations, although the Batman setting and vehicular premise gave it some appeal to fans.
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