Batman
The playable hero, armed with punches, jumps, wall jumps, and limited projectile attacks.
Documented for this version
Arrow LeftArrow Right | Move left or right |
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Arrow Up | Climb ladders or enter applicable areas |
A | Jump |
B | Punch or fire the currently selected weapon The exact attack depends on the equipped weapon. |
Start | Pause the game |
AArrow Left or Arrow RightA | Wall jump between walls Jump toward a wall, then jump away when Batman makes contact. |
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The game uses a directional pad and two action buttons.
Weapon behavior depends on the weapon currently selected or collected.
How it plays
Batman advances through linear side-scrolling stages viewed from the side. The main objective is to reach each stage’s end while defeating enemies, avoiding hazards, and preserving health for the boss encounter.
Batman can punch, jump, climb by repeatedly jumping between walls, and use limited projectile weapons. Enemies, moving platforms, pits, and environmental obstacles require careful timing. The game has a single-player campaign with several stages and boss fights, and progression is stage-based rather than experience-based.
Plan your run
Learn enemy patterns before attacking, and avoid rushing into groups. Batman’s wall jump is essential for vertical rooms and can also help correct a missed landing.
Save projectile ammunition for bosses or crowded areas. Approach bosses cautiously, identify their attack cycles, and prioritize survival over constant damage. Because health and weapon resources are limited, explore carefully without taking unnecessary hits.
Meet the cast
The playable hero, armed with punches, jumps, wall jumps, and limited projectile attacks.
Batman’s principal enemy and the final antagonist of the game.
Before you begin
Use wall jumps deliberately rather than holding a direction blindly.
Keep distance when projectile weapons are available.
Practice boss patterns; most encounters reward repeated observation.
Batman: The Video Game is a side-scrolling action platformer developed and published by Sunsoft for the Nintendo Entertainment System. Loosely based on the 1989 Batman film, it follows Batman as he battles criminals and supervillains across Gotham City. The game combines platforming, close-range combat, projectile weapons, and demanding jumps, including Batman’s distinctive wall-jump movement. Its stages take place in industrial areas, streets, sewers, and other dangerous locations before culminating in major confrontations. The NES version was widely praised for its responsive controls, strong graphics, atmospheric music, and challenging but fair design. Although it does not reproduce the film’s plot exactly, it is often regarded as one of the stronger licensed action games on the console.
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