King
The central chess piece; losing the king to checkmate ends the game.
Documented for this version
D-pad | Move the board cursor |
|---|---|
A | Select a piece or confirm its destination |
B | Cancel a selection or return from a menu |
Start | Pause or confirm menu choices where supported |
How it plays
The game uses a top-down view of an eight-by-eight chessboard. Players move a cursor, select one of their pieces, and choose a legal destination according to standard chess movement. Captures trigger animated encounters, while check, checkmate, castling, promotion, and other rules determine the position.
Play proceeds in alternating turns against the computer or a second player. The computer’s difficulty can be selected before play, and progression is based on improving position and eventually checkmating the opposing king rather than clearing stages or collecting items.
Plan your run
Develop knights and bishops early, contest the center, and avoid moving the same piece repeatedly without a clear reason. Keep the king safe by castling when the position permits it.
Before capturing, check whether the destination is defended. Look for checks, captures, and threats on every turn, and remember that a pawn reaching the opposite end can promote, usually into a queen.
Meet the cast
The central chess piece; losing the king to checkmate ends the game.
The most mobile major piece, able to move along ranks, files, and diagonals.
A major piece that moves horizontally or vertically.
A diagonal-moving piece that remains on one color of square.
A piece that moves in an L shape and can jump over intervening pieces.
The basic piece, moving forward and capturing diagonally, with promotion available on the far rank.
Before you begin
Use the computer’s lower difficulty levels to practice opening development and basic checkmates.
Do not judge a move only by its animation; evaluate the resulting board position.
Use the board’s legal-move feedback carefully when planning captures and checks.
Battle Chess is a chess adaptation developed originally by Interplay Productions, with the Nintendo Entertainment System version handled by Beam Software. It combines standard chess rules with animated combat scenes: when one piece captures another, the exchange is shown as a brief theatrical duel rather than a silent removal. The core premise remains traditional checkmate, so the game is primarily a strategy and board-game experience rather than an action title. Players can compete against the computer or another person, selecting a difficulty level and making moves on a single chessboard. Its presentation was memorable for making familiar pieces expressive and humorous, although the NES edition is constrained by the console’s hardware and remains a conventional chess game underneath. Reception centered on the novelty of its animations and accessible visual style.
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