Documented for this version

Which controls does this version use?

Actions

Battle Chess action controls
D-pad
Move the board cursor
A
Select a piece or confirm its destination
B
Cancel a selection or return from a menu
Start
Pause or confirm menu choices where supported

How it plays

How does Battle Chess play?

The game uses a top-down view of an eight-by-eight chessboard. Players move a cursor, select one of their pieces, and choose a legal destination according to standard chess movement. Captures trigger animated encounters, while check, checkmate, castling, promotion, and other rules determine the position.

Play proceeds in alternating turns against the computer or a second player. The computer’s difficulty can be selected before play, and progression is based on improving position and eventually checkmating the opposing king rather than clearing stages or collecting items.

Plan your run

What is the best way to play Battle Chess?

Develop knights and bishops early, contest the center, and avoid moving the same piece repeatedly without a clear reason. Keep the king safe by castling when the position permits it.

Before capturing, check whether the destination is defended. Look for checks, captures, and threats on every turn, and remember that a pawn reaching the opposite end can promote, usually into a queen.

Meet the cast

Who are the key characters?

1

King

The central chess piece; losing the king to checkmate ends the game.

2

Queen

The most mobile major piece, able to move along ranks, files, and diagonals.

3

Rook

A major piece that moves horizontally or vertically.

4

Bishop

A diagonal-moving piece that remains on one color of square.

5

Knight

A piece that moves in an L shape and can jump over intervening pieces.

6

Pawn

The basic piece, moving forward and capturing diagonally, with promotion available on the far rank.

Before you begin

What should you know before playing?

  1. 1

    Use the computer’s lower difficulty levels to practice opening development and basic checkmates.

  2. 2

    Do not judge a move only by its animation; evaluate the resulting board position.

  3. 3

    Use the board’s legal-move feedback carefully when planning captures and checks.

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