Yugo
A balanced fighter and wolf Beast-Drive user who relies on direct attacks and strong close-range pressure.
Documented for this version
D-pad | Move the fighter |
|---|---|
Square | Punch |
Triangle | Strong punch |
X | Kick |
Circle | Strong kick |
L1 | Guard |
R1 | Activate Beast form Requires available Beast energy. |
L2R2 | Sidestep or arena movement Function can vary by control configuration. |
Button functions can be changed through the game’s control settings.
Character command lists document additional attacks and throws.
How it plays
Matches are one-on-one fights viewed from a three-dimensional arena perspective. The objective is to deplete the opponent’s life bar before the time limit expires, while ring-outs can also decide a round on suitable stages.
Players use punches, kicks, throws, guards, sidesteps, and character-specific attacks. A Beast gauge enables transformation; Beast form changes the fighter’s appearance and expands offensive options. Arcade progression consists of successive battles, while versus play supports local two-player matches.
Plan your run
Learn the normal attack properties before relying on Beast form. Light attacks are useful for starting pressure, while heavier attacks are better after a confirmed opening.
Keep enough Beast energy to transform at a useful moment rather than activating immediately. Practice blocking, sidestepping, throws, and character-specific Beast attacks in training or versus mode, and watch the timer when holding a lead.
Meet the cast
A balanced fighter and wolf Beast-Drive user who relies on direct attacks and strong close-range pressure.
A rabbit Beast-Drive fighter with quick movement, agile attacks, and a technical style.
A tiger fighter specializing in martial-arts strings, counters, and efficient close combat.
A chameleon fighter with unusual movement, deceptive attacks, and awkward but flexible reach.
A bat fighter who combines speed, aerial mobility, and graceful but demanding attack patterns.
A lion fighter built around heavy strikes, reach, and imposing power.
A tiger-based rival who uses a precise martial-arts style and shares several techniques with Long.
A mole fighter who emphasizes burrowing movement, evasive approaches, and sudden attacks.
A young cat-like fighter whose unusual moves and rapid offense distinguish her from the standard roster.
Before you begin
Use the arena to create space when an opponent enters Beast form.
Do not mash heavy attacks; many are punishable if blocked.
Practice each character’s Beast attacks and recovery options.
Bloody Roar 2: Bringer of the New Age is a 1999 PlayStation fighting game developed by Eighting and published by Hudson Soft. It presents one-on-one arcade combat in which each fighter can transform into a distinctive beast, gaining new attacks and improved offensive pressure. The game combines conventional strikes, throws, guarding, ring movement, and transformation management with fast three-dimensional arena battles. Its roster includes returning fighters and several unusual beast-people, each with a different style and command set. Contemporary players generally regarded it as a strong sequel, praising its speed, accessible controls, colorful presentation, and deeper combat compared with the original.
Catalog entry maintained by EmuGamers Editorial Team
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