Bugs Bunny
The playable protagonist, who travels through time and searches for the missing clock pieces.
Documented for this version
D-pad | Move Bugs |
|---|---|
X | Jump |
Start | Pause the game |
How it plays
The game is viewed from a third-person perspective. Players guide Bugs through interconnected stages, searching for clock pieces, puzzle items, and other collectibles while reaching the exit or completing an era-specific objective.
Bugs can run, jump, attack, interact with objects, and use temporary abilities. Completing stages and collecting enough clock pieces opens later areas and time periods. The structure emphasizes exploration, platforming, and repeated visits to find items that were previously inaccessible.
Plan your run
Explore each stage before leaving and watch for branching paths, high ledges, and objects that suggest a hidden collectible. Clock pieces are more important than simply reaching the goal, because collecting them unlocks further progression.
Use Bugs's jump carefully around moving platforms and hazards. When returning to an earlier area, check previously blocked routes again; new abilities and story progress can make older collectibles reachable.
Meet the cast
The playable protagonist, who travels through time and searches for the missing clock pieces.
A recurring Looney Tunes antagonist who appears as an enemy or obstacle.
A recurring character associated with the game's space-themed challenges.
A Looney Tunes character encountered during Bugs's journey.
Before you begin
Search the edges of stages for hidden paths and collectibles.
Learn enemy patterns before committing to a jump.
Collect clock pieces consistently to avoid delaying access to later eras.
Bugs Bunny: Lost in Time is a 3D platform game developed by Behaviour Interactive and published by Infogrames for the original PlayStation. Bugs is accidentally sent through time and must recover lost clock pieces while visiting several historical eras inspired by Looney Tunes cartoons. The game combines exploration, jumping challenges, collectible hunting, and light combat. Each era features its own visual theme, enemies, and objectives, with Bugs using familiar cartoon abilities to progress. Reception was generally favorable for its colorful presentation, humor, and accessible design, although some reviews found the camera and controls uneven.
Catalog entry maintained by EmuGamers Editorial Team
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