Utsusemi
A playable swordsman associated with the game’s disciplined warrior cast.
Documented for this version
D-pad | Move the fighter |
|---|---|
Square | Horizontal slash |
Triangle | Vertical slash |
Circle | Kick |
X | Guard |
Start | Pause the game |
How it plays
Matches are viewed from a third-person perspective and take place in open 3D arenas. The objective is to defeat the opponent through precise sword attacks, incapacitation, or other match-specific conditions rather than simply draining a conventional life bar.
Players choose a warrior and weapon, move around the arena, change attack height, guard, kick, and look for openings. Story and single-player modes provide a sequence of battles, while versus play supports direct competition. Progress depends mainly on learning range, recovery time, guard behavior, and each weapon’s attack patterns.
Plan your run
Treat every exchange as dangerous. Keep the opponent at the edge of your weapon’s range, watch the blade rather than attacking continuously, and use short movements to make the opponent miss.
Guarding is useful, but it should create an opening rather than replace movement. Test an opponent’s reactions with safe attacks, punish recovery, and avoid cornering yourself. Learn each arena’s space and hazards before relying on aggressive approaches.
Meet the cast
A playable swordsman associated with the game’s disciplined warrior cast.
A playable fighter whose weapon and reach create a distinct duel style.
A central playable warrior returning to the series’ clan-based conflict.
A playable combatant with a different weapon profile from the standard swordsmen.
A playable fighter known for a distinctive appearance and combat style.
A playable warrior who adds another specialized fighting style to the roster.
A notable masked fighter and playable character.
Before you begin
Use spacing and timing instead of repeated attacks.
Study the recovery animation after every missed swing.
Practice each weapon in versus mode before tackling longer single-player routes.
Bushido Blade 2 is a weapon-based fighting game developed by Light Weight and published by Square for the original PlayStation. It presents one-on-one sword duels in open arenas, where spacing, stance, timing, and a well-placed strike matter more than rapid attack strings. Fighters can move freely, attack from several heights, guard, and use the environment while observing a strict warrior-code theme. The game expands the first Bushido Blade with additional fighters, weapons, stages, and modes. Its deliberate pace and potentially lethal attacks made it distinctive among 1990s fighting games. Reception emphasized its unusual realism and tactical tension, although some players found the slower combat and demanding controls less immediately accessible than arcade-style fighters.
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