Tatsumi
A disciplined swordsman and central warrior of the Meikyokan school.
Documented for this version
D-pad | Move the character |
|---|---|
Square | Perform a horizontal weapon attack |
Triangle | Perform a vertical weapon attack |
X | Guard |
Circle | Kick |
Button functions can vary with customized in-game control settings.
No emulator or browser key mapping is specified.
How it plays
Fights take place in open 3D arenas viewed from a third-person perspective. Players move around the opponent, choose attack directions, guard, evade, and use weapons to create an opening. A clean strike can cripple a limb or end a duel immediately, so reckless button pressing is heavily punished.
The primary experience is Story mode, where the selected warrior travels through a branching sequence of encounters and story events. Versus modes support competitive battles, while practice-oriented options help players learn the unusual weapon controls. Positioning, weapon reach, posture, and the condition of each fighter are central to progression.
Plan your run
Treat every exchange as dangerous. Keep enough distance to observe the opponent's posture, then attack after a missed swing rather than starting long offense strings.
Use the arena deliberately:
Meet the cast
A disciplined swordsman and central warrior of the Meikyokan school.
A powerful fighter who relies on strength and heavy attacks.
A swift warrior known for evasive movement and precise strikes.
A masked combatant with an aggressive and mysterious style.
A large, formidable warrior who favors forceful exchanges.
A skilled female swordswoman associated with the Meikyokan conflict.
Before you begin
Do not mash attacks; each swing leaves a meaningful opening.
Watch the opponent's weapon and stance instead of relying only on the character model.
A wounded limb can change available attacks and movement, so adapt immediately.
Editorial context
Its one-hit lethality and open arenas give it a tense, deliberate identity that still feels unlike ordinary fighting games.
The combat is distinctive but has a steep learning curve, especially for players expecting fast round-based action.
Bushido Blade is a weapon-based 3D fighting game developed by Light Weight and published by Square for the original PlayStation. Set on the fictional island of Kurokawa, it follows warriors from the Meikyokan school as they settle conflicts through formal duels and armed battles. Unlike conventional fighting games, Bushido Blade emphasizes realistic spacing, directional attacks, guarding, and the possibility of winning or losing in a single decisive blow. Its open arenas and subdued presentation made it a distinctive alternative to round-based fighters. The game received strong historical recognition for its unusual combat design, though its slower pace and demanding mechanics were less accessible than arcade-style competitors.
Catalog entry maintained by EmuGamers Editorial Team
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