Captain America
The shield-carrying Avenger and primary close-combat hero.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb or enter upward paths where available |
Arrow Down | Crouch or descend where available |
A | Jump |
B | Attack |
Start | Pause the game |
Control behavior can vary slightly between gameplay situations.
How it plays
The game uses a side-view perspective. Move through linear stages, defeat enemy groups, avoid hazards, and reach the end-of-stage encounter or boss.
Captain America relies on close-range attacks and his shield, while Hawkeye attacks from a distance. The player can switch between the available heroes during play, using the character best suited to the situation. Progression is stage-based, with increasingly difficult enemies and boss encounters.
Plan your run
Use Captain America when enemies are close and Hawkeye when distance makes a safer approach possible. Keep moving rather than allowing groups to surround the active hero.
Learn enemy attack patterns before committing to a boss fight. Jump over predictable attacks, attack during recovery windows, and switch heroes when the current character’s range or position is unfavorable.
Meet the cast
The shield-carrying Avenger and primary close-combat hero.
An Avenger who uses a bow for ranged attacks.
An Avenger who appears as part of the team’s rescue objective.
An Avenger involved in the game’s team-centered storyline.
Before you begin
Use Hawkeye’s range to thin out enemies before approaching them.
Do not rush into groups; enemies can surround the player quickly.
Save safer positions and attack openings for boss encounters.
Captain America and the Avengers is a side-scrolling action game developed and published by Data East for the Nintendo Entertainment System. It adapts Marvel’s Avengers into a straightforward superhero adventure in which Captain America and Hawkeye battle villains and rescue their teammates. The game combines platforming, direct attacks, jumping, and character switching across a sequence of combat stages. Its presentation is simpler than the arcade version, but it retains the comic-book premise and recognizable cast. Reception was mixed: players appreciated the license and accessible action, while reviews commonly criticized the repetitive combat, uneven difficulty, and technical limitations of the NES hardware.
Catalog entry maintained by EmuGamers Editorial Team
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