Documented for this version

Which controls does this version use?

Actions

Castlevania II: Belmont's Revenge action controls
Arrow LeftArrow Right
Move left or right
Arrow Up
Climb stairs or ladders
Arrow Down
Crouch or descend when applicable
A
Jump
B
Use the whip
Start
Pause the game

Control notes

  • Controls refer to the original Game Boy button labels.

  • Whip power-ups change the weapon's reach and strength.

How it plays

How does Castlevania II: Belmont's Revenge play?

The game uses a side-view perspective. Christopher moves through eight linear stages, defeating monsters, crossing platforms, climbing stairs, avoiding traps, and reaching a boss at the end of each area.

The whip attacks horizontally and can be upgraded by collecting power-ups. Players begin with a set of available stages and must clear them before confronting Dracula in the final castle sequence. Losing all health or lives returns Christopher to a checkpoint or stage restart, depending on the situation.

Plan your run

What is the best way to play Castlevania II: Belmont's Revenge?

Treat the whip as both a weapon and a spacing tool. Attack enemies from safe distances, learn their movement patterns, and avoid rushing into unfamiliar screens.

  • Search platforms and side paths for whip upgrades and recovery items.
  • Preserve health before boss rooms and watch for predictable attack cycles.
  • Use stairs and moving platforms carefully; many deaths come from mistimed jumps rather than direct combat.

Meet the cast

Who are the key characters?

1

Christopher Belmont

The game's protagonist and a member of the Belmont clan. He uses his whip to rescue Soleil and oppose Dracula.

2

Dracula

The principal antagonist, who kidnaps Soleil and restores his power in an attempt to conquer the world.

3

Soleil Belmont

Christopher's son, whose kidnapping sets the game's story in motion.

Before you begin

What should you know before playing?

  1. 1

    The upgraded whip greatly improves reach and damage, so explore suspicious platforms before advancing.

  2. 2

    Many bosses become safer when attacked from the edge of their movement range.

  3. 3

    Short, deliberate jumps are more reliable than long leaps near pits.

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