Christopher Belmont
The game's protagonist and a member of the Belmont clan. He uses his whip to rescue Soleil and oppose Dracula.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb stairs or ladders |
Arrow Down | Crouch or descend when applicable |
A | Jump |
B | Use the whip |
Start | Pause the game |
Controls refer to the original Game Boy button labels.
Whip power-ups change the weapon's reach and strength.
How it plays
The game uses a side-view perspective. Christopher moves through eight linear stages, defeating monsters, crossing platforms, climbing stairs, avoiding traps, and reaching a boss at the end of each area.
The whip attacks horizontally and can be upgraded by collecting power-ups. Players begin with a set of available stages and must clear them before confronting Dracula in the final castle sequence. Losing all health or lives returns Christopher to a checkpoint or stage restart, depending on the situation.
Plan your run
Treat the whip as both a weapon and a spacing tool. Attack enemies from safe distances, learn their movement patterns, and avoid rushing into unfamiliar screens.
Meet the cast
The game's protagonist and a member of the Belmont clan. He uses his whip to rescue Soleil and oppose Dracula.
The principal antagonist, who kidnaps Soleil and restores his power in an attempt to conquer the world.
Christopher's son, whose kidnapping sets the game's story in motion.
Before you begin
The upgraded whip greatly improves reach and damage, so explore suspicious platforms before advancing.
Many bosses become safer when attacked from the edge of their movement range.
Short, deliberate jumps are more reliable than long leaps near pits.
Castlevania II: Belmont's Revenge is a side-scrolling action platformer developed and published by Konami for the Game Boy. It follows Christopher Belmont as he sets out to rescue his son Soleil and defeat Dracula, who has returned after the events of Castlevania: The Adventure. The game combines precise platforming with whip-based combat, hazardous environments, moving platforms, and large boss encounters. Its stages are more varied and responsive than those of its predecessor, making better use of the Game Boy's limited hardware. Contemporary and later reception generally regarded Belmont's Revenge as one of the stronger Castlevania titles on the system, especially for its improved controls, challenge, and atmosphere.
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