Simon Belmont
The vampire hunter controlled by the player. Simon seeks Dracula's remains to remove the curse afflicting him.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Down | Crouch or descend stairs when applicable |
Arrow Up | Enter doors, talk to townspeople, or climb stairs when applicable |
A | Jump |
B | Attack with the equipped whip or use a selected item |
Select | Cycle through usable sub-items |
Start | Pause the game |
Arrow UpB | Use the equipped sub-weapon Applies to the NES control scheme. |
|---|
Controls can behave differently while Simon is on stairs.
Select changes the currently selected sub-item; B uses it when applicable.
How it plays
Simon travels through an overworld containing forests, waterways, mansions, cemeteries, and towns. He fights enemies with a whip, collects hearts and experience, buys equipment, and searches for Dracula's body parts and other key items.
Towns provide merchants, priests, and clues, while mansions function as dungeon areas with branching paths, hidden rooms, bosses, and collectible relics. Day and night alter enemy behavior and town access. Progress depends on finding the correct relics and using them to reach new areas; the game has multiple endings based partly on completion and time.
Plan your run
Explore each town carefully and record its clues, since the translated hints can be vague or misleading.
Meet the cast
The vampire hunter controlled by the player. Simon seeks Dracula's remains to remove the curse afflicting him.
The defeated vampire lord whose scattered remains are central to Simon's quest.
A recurring Castlevania antagonist who appears as a boss in one of the mansions.
Before you begin
Keep a written map of the overworld and mansion entrances.
Avoid spending all hearts before checking whether a merchant or priest is nearby.
The day-night cycle can change which enemies or townspeople are present.
Castlevania II: Simon's Quest is a 1987 action-adventure game developed and published by Konami for the Nintendo Entertainment System. It follows Simon Belmont after the events of the first Castlevania, as he searches Transylvania for Dracula's remains and attempts to lift a curse placed on him. The game combines side-scrolling platform combat with an interconnected overworld, towns, crypts, item purchases, experience levels, and day-and-night changes. Its open-ended structure was ambitious for the period, although its cryptic clues, awkward translation, and demanding progression divided players. The title remains historically important for expanding Castlevania beyond a straightforward stage-by-stage format.
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