Jennifer Simpson
The playable protagonist, an orphan investigating the Barrows mansion and trying to survive its horrors.
Documented for this version
D-pad | Move the cursor and navigate menus. |
|---|---|
X | Select an object or confirm a menu choice. |
Circle | Cancel or return from a menu. |
How it plays
The game uses a third-person, cursor-based interface. Players guide Jennifer through rooms, inspect objects, talk to characters, collect clues, and solve environmental puzzles while searching the mansion and its surrounding locations.
Scissorman can appear during exploration or scripted events. Jennifer has no conventional weapon system, so the main responses are hiding, fleeing, and using the panic meter to survive dangerous encounters. Choices and discoveries affect the route and ending.
Plan your run
Search every room carefully and examine suspicious objects more than once. Important clues may be easy to miss, and some interactions only become available after story events.
When Scissorman appears, prioritize escape over investigation. Watch Jennifer's panic status, use safe locations when available, and save before exploring unfamiliar areas so alternate routes and endings can be tested.
Meet the cast
The playable protagonist, an orphan investigating the Barrows mansion and trying to survive its horrors.
The woman who manages the orphanage and is connected to the mansion's dark secrets.
The murderous Scissorman and one of the Barrows twins.
The other Barrows twin, whose identity and role are tied to the game's mystery.
An investigator who assists Jennifer during the unfolding case.
Before you begin
Save frequently, especially before entering a new area or triggering a major scene.
Inspect rooms methodically and remember locations that may provide hiding places.
Different discoveries and decisions can lead to different endings.
Editorial context
A distinctive point-and-click survival-horror game with strong atmosphere and memorable pursuit scenes.
Its interface and branching structure can feel opaque, but the tension and unusual presentation remain compelling.
Clock Tower: The First Fear is a survival-horror graphic adventure developed and published by Human Entertainment for the original PlayStation. The game follows Jennifer Simpson, an orphan who discovers a horrifying secret while investigating the isolated Barrows mansion. Instead of direct combat, play centers on exploration, cursor-based interaction, observation, and escape from the relentless Scissorman. Multiple endings and branching discoveries give the story replay value, while its carefully staged scenes and vulnerable protagonist create sustained tension. Originally released in Japan in 1997, it was a PlayStation remake and expansion of the earlier Super Famicom Clock Tower. Its unusual point-and-click structure, pursuit sequences, and atmospheric presentation earned it a lasting reputation among cult survival-horror games.
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