Burns
The team's leader and a selectable combat operative.
Documented for this version
Arrow Up | Aim upward |
|---|---|
Arrow Down | Crouch or aim downward |
Arrow LeftArrow Right | Move left or right |
A | Jump |
B | Fire |
Select | Switch weapons |
Start | Start or pause the game |
How it plays
The game uses a side-scrolling perspective across a sequence of combat stages. The objective is to advance through enemy-filled areas, defeat large targets, and survive platforming hazards while keeping the selected operative alive.
Players run, jump, aim in multiple directions, fire continuously, and collect weapon power-ups. A second player can join in cooperative play, and the four selectable operatives provide different starting weapon characteristics. The campaign has no major branching progression system; advancement comes from clearing stages and defeating their bosses.
Plan your run
Move cautiously through crowded sections instead of rushing into enemy fire. Keep firing while advancing, and use the character and weapon combination that best suits the current stage.
Save stronger weapons for dense enemy groups and bosses. In two-player mode, spread out enough to cover different angles without making it difficult for either player to recover after a death.
Meet the cast
The team's leader and a selectable combat operative.
A selectable member of the Contra Force unit with his own weapon specialty.
A selectable team member known for a distinct weapon profile.
A selectable operative specializing in heavy firepower.
Before you begin
Learn enemy placements before attempting fast runs.
Use the available weapon upgrades immediately when a section becomes crowded.
In cooperative play, coordinate movement so one player does not scroll the other into danger.
Contra Force is a side-scrolling run-and-gun action game developed and published by Konami for the Nintendo Entertainment System. Released in North America in 1992, it follows a four-member counter-terrorism team fighting an unnamed terrorist threat across urban and military environments. Players can choose among characters with different weapon specialties and play alone or with a second player. The game retains Contra's shooting, jumping, platforming, and weapon-upgrade structure, but its slower pace and technical limitations distinguish it from the main series entries. Contemporary and retrospective reception has generally been mixed to negative, although its character selection and cooperative mode give it some lasting interest for dedicated NES and Contra fans.
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