Mylo Steamwitz
An intergalactic businessman who travels to dangerous planets to collect valuable crystals.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb ladders or enter applicable passages |
Arrow Down | Crouch or descend where applicable |
Alt | Jump |
Ctrl | Fire |
How it plays
Crystal Caves uses a two-dimensional side view. Mylo explores maze-like levels, collects crystals, avoids enemies and traps, and searches for the exit. Platforms, ladders, breakable objects, water, lava, and other hazards shape the routes through each stage.
The game is organized into three episodes, each containing multiple levels. Players advance by learning enemy patterns, finding safer routes, and managing lives and ammunition. Shooting handles many threats, but careful movement and exploration are often more important than combat.
Plan your run
Explore each level before committing to a route, because crystals and safer passages may be hidden behind obstacles.
Use weapons selectively and watch enemy movement before crossing narrow platforms. Avoid rushing through unfamiliar areas; traps and falls can cost a life quickly.
Meet the cast
An intergalactic businessman who travels to dangerous planets to collect valuable crystals.
Before you begin
Map branching areas mentally and collect reachable crystals before leaving.
Treat hazardous terrain as a puzzle rather than relying only on shooting.
Look for patterns in moving enemies before making long jumps.
Crystal Caves is a side-scrolling platform game developed and published by Apogee Software for DOS in 1991. The player controls Mylo Steamwitz, an intergalactic businessman searching alien worlds for valuable crystals. Its three episodes combine jumping, shooting, exploration, and environmental hazards in compact single-screen levels linked into larger adventures. The game reflects Apogee’s shareware model, with an initial episode distributed freely and additional episodes sold commercially. Reception generally recognized its colorful EGA graphics, straightforward controls, and exploratory level design, while its hazards and limited defenses could make progress demanding. It remains a representative early DOS platformer.
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