Lion
One of the four playable lords, leading a human force with a straightforward heroic campaign.
How it plays
Players move across an overhead world map and select territories or story battles to challenge. Combat takes place on grid-based battlefields from a top-down perspective, with terrain, unit placement, movement range, and attack range affecting each turn.
The objective is usually to defeat the opposing army or capture the required position. Units can move, attack, cast spells, and use special abilities, while commanders and monsters provide different strengths. Victories support campaign progression, and army composition, recruitment, and resource management become increasingly important as the scenario develops.
Plan your run
Build a balanced army instead of relying on one powerful unit type. Keep vulnerable spellcasters and support units behind tougher frontline troops, and use terrain to limit enemy movement.
Study the battlefield before committing to an attack. Preserve experienced units when possible, recruit replacements after costly battles, and consider how the chosen campaign changes the forces and objectives available to you.
Meet the cast
One of the four playable lords, leading a human force with a straightforward heroic campaign.
A playable lord who leans on magic and balanced army composition.
A playable lord focused on aggressive advances and heavy pressure.
The main antagonist driving the game's dark fantasy conflict.
Before you begin
Use terrain and chokepoints to protect weaker units.
Do not spend all resources immediately; later battles require a flexible army.
Check movement and attack ranges before ending a turn.
Dark Wizard is a fantasy strategy role-playing game developed by Sega for the Sega CD and localized in North America by Working Designs. It combines an overhead campaign map with turn-based battles in which armies, commanders, and summoned creatures fight for control of a troubled kingdom. The game offers several separate campaigns, allowing the player to approach the central conflict from different sides. Between battles, players manage forces, recruit units, and prepare for the next engagement rather than simply advancing through a linear dungeon. Its large strategic scope and extensive battles made it a distinctive Sega CD release, although its presentation and pace can feel dated today. It is chiefly remembered by strategy-RPG fans for its unusual multi-campaign structure and detailed unit management.
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