John McClane
A New York police detective and the playable protagonist, drawn into a criminal crisis in Las Vegas.
How it plays
The game alternates between a third-person shooter, a driving game, and on-rails shooting sequences. Missions require McClane to move through enclosed areas, defeat armed opponents, pursue targets by car, or aim at enemies and objects as the camera follows a fixed route.
Progression is mission-based. Success depends on completing the current objective, surviving attacks, and reaching the end of each scenario. The three formats use different pacing and challenge patterns, so players must switch between exploration and shooting, vehicle handling, and quick target selection.
Plan your run
Learn which mission type is active before committing to a play style. In shooting sections, prioritize enemies who can attack from cover or flank McClane, and keep moving when the arena allows it.
During driving stages, favor controlled turns over maximum speed. In light-gun-style sequences, scan the screen continuously and shoot dangerous targets first rather than wasting ammunition on harmless scenery.
Meet the cast
A New York police detective and the playable protagonist, drawn into a criminal crisis in Las Vegas.
Before you begin
Use the early missions to learn each of the game’s three control styles.
Watch for enemies positioned outside the center of the screen.
Avoid reckless driving; collisions can cost more time than careful braking.
Die Hard Trilogy 2: Viva Las Vegas is a 2000 PlayStation action game developed by n-Space and published by Fox Interactive. It combines three play styles built around John McClane’s attempt to stop a criminal conspiracy in Las Vegas: third-person shooting, arcade driving, and light-gun-style shooting. The game is structured as a varied sequence of missions rather than one consistent genre experience, with each section emphasizing different controls and objectives. Reviews generally found the variety appealing, but criticized uneven mechanics, dated visuals, and a weaker sense of cohesion than the original Die Hard Trilogy.
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