Aladdin
The player character, an agile street-dweller who fights through Agrabah and other locations to rescue Jasmine.
How it plays
Aladdin is viewed from the side and must reach the end of each stage while surviving enemies, traps, gaps, and moving platforms. He can run, jump, climb where the level allows, collect items, and attack with his sword.
Stages draw on scenes and locations associated with the film and are structured as linear platforming challenges. Progress depends on learning enemy patterns, timing jumps, gathering useful items, and managing Aladdin's limited opportunities to continue. Boss and set-piece encounters provide additional challenges beyond ordinary platforming.
Plan your run
Learn the timing of each enemy and trap before rushing forward. Short, controlled jumps are safer than long leaps when platforms or hazards are close together.
Search the visible route for collectibles, but do not sacrifice a life for an optional item. Keep space around Aladdin during combat, use attacks before enemies make contact, and treat boss encounters as pattern-learning exercises.
Meet the cast
The player character, an agile street-dweller who fights through Agrabah and other locations to rescue Jasmine.
The princess Aladdin is trying to rescue from Jafar's schemes.
A powerful magical character from the film who assists Aladdin.
The principal villain, whose plot drives the game's conflict.
Aladdin's monkey companion, appearing as part of the film's supporting cast.
Jafar's parrot companion and an antagonist associated with his schemes.
Before you begin
Use a measured pace around moving platforms and timed hazards.
Check elevated and side paths for collectibles before leaving a section.
Avoid jumping into enemies when a sword attack can clear the route first.
Disney's Aladdin is a side-scrolling action platformer developed by Virgin Interactive Entertainment and released for DOS in 1994. It adapts Disney's animated film into a sequence of hazardous stages set across Agrabah and other film-inspired locations. Players control Aladdin as he runs, jumps, climbs, collects items, and uses a sword to defeat enemies. The DOS version presents a keyboard-based interpretation of the game rather than a role-playing or exploration-focused adventure. Its appeal comes from recognizable characters, colorful scenery, varied platforming challenges, and film-related presentation. Reception generally regarded the game as an enjoyable licensed action title, although the DOS release is less often discussed than the better-known 16-bit versions.
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