Donkey Kong
The stronger of the two playable Kongs, able to defeat certain enemies with greater force.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb ladders or enter applicable doors The effect depends on the stage object. |
Arrow Down | Crouch or descend applicable ladders The effect depends on the stage object. |
A | Jump In water, A is used to swim upward. |
B | Run and perform a rolling attack The action varies with movement and character state. |
Start | Pause the game |
How it plays
The game is viewed from the side. Players guide Donkey Kong or Diddy Kong through a map of themed worlds, reaching the goal at the end of each stage while collecting bananas, extra lives, Kong Letters, and hidden items.
Stages include standard platforming, underwater areas, mine-cart rides, and other variations. Players can run, jump, defeat or avoid enemies, use barrels, and search for bonus rooms. Completing stages advances the world map, while bonus areas and collectibles reward careful exploration. Donkey Kong is stronger, while Diddy Kong is faster and jumps farther.
Plan your run
Learn the different movement strengths of the two Kongs: use Donkey Kong for power and Diddy Kong for speed, distance, and tighter jumps.
Meet the cast
The stronger of the two playable Kongs, able to defeat certain enemies with greater force.
The faster playable Kong, with a higher and farther jump than Donkey Kong.
An elderly Kong whose challenge helps frame the game's premise.
The Kremling leader and the principal villain encountered at the end of the adventure.
Before you begin
Use Diddy Kong for long jumps and Donkey Kong when enemy strength matters.
Explore side paths for bonus rooms, extra lives, and Kong Letters.
Treat mine-cart sections as memorization challenges and prioritize landing safely.
Donkey Kong Land is a side-scrolling platform game developed by Rare and published by Nintendo for the Game Boy. It follows Donkey Kong and Diddy Kong as they travel through worlds filled with enemies, hazards, collectibles, and hidden bonus areas. The game adapts the character abilities and general feel of Donkey Kong Country to monochrome handheld hardware, while using its own level layouts and soundtrack. Its play style combines precise jumping, running, barrel attacks, mine-cart sequences, swimming, and animal-based challenges. The limited screen and reduced audiovisual presentation were noted compromises, but the game was generally well received for delivering a substantial Donkey Kong experience on Game Boy and for technically ambitious scrolling and animation.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0