Doomguy
The unnamed space marine controlled by the player. He fights through an invaded Earth and continues the battle against Hell's forces.
Documented for this version
D-pad Up | Move forward |
|---|---|
D-pad Down | Move backward |
D-pad Left | Turn left |
D-pad Right | Turn right |
A | Fire the equipped weapon |
B | Use doors, switches, and other usable objects |
L | Strafe left |
R | Strafe right |
SELECT | Open the automap |
START | Pause the game |
How it plays
The game uses a first-person perspective. The main objective is to survive each level, find colored keys, activate switches, defeat enemies, and reach the exit. Levels are nonlinear and include locked doors, ambushes, hidden rooms, armor, health, ammunition, and weapons.
The player progresses through a sequence of campaign maps, choosing weapons and conserving ammunition while fighting increasingly dangerous demons. Movement, aiming, firing, strafing, and opening doors are central actions. The Game Boy Advance version is focused on single-player play and does not reproduce every mode or feature found in later Doom releases.
Plan your run
Explore every branch of a level before using the exit. Look for colored keys, switches, secret walls, and alternate routes, since useful ammunition and weapons are often placed away from the main path.
Use the strongest weapon that is appropriate for the enemy, but avoid wasting scarce ammunition early in a stage. Keep moving, use doorways and corners for cover, and learn enemy attack patterns so that damage can be avoided rather than traded.
Save powerful weapons for crowded rooms and tougher enemies. If health or armor is available, collect it only when necessary when possible, so that later pickups are not wasted.
Meet the cast
The unnamed space marine controlled by the player. He fights through an invaded Earth and continues the battle against Hell's forces.
Before you begin
Keep moving instead of standing in open rooms.
Check suspicious walls for secret areas and supplies.
Use the automap regularly to identify unexplored corridors.
Avoid spending rare ammunition on weak enemies when safer weapons are available.
Doom II for Game Boy Advance is a first-person shooter developed by David A. Palmer Productions and published by Activision. It adapts the classic Doom II: Hell on Earth campaign to Nintendo's handheld hardware, placing the player in the role of a lone space marine fighting demons after Earth has been overrun. The game combines fast movement, maze-like levels, key hunting, weapon management, and secret-area exploration. Its campaign preserves the original game's weapon and enemy lineup in a compact portable format, although the handheld version has technical and presentation limits compared with the PC release. Reception was generally favorable for bringing a recognizable Doom experience to the GBA, with criticism focused on visual compromises and the absence of some original features.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0