Doomguy
The unnamed space marine controlled by the player. He fights the demonic invasion of Earth and its colonies.
Documented for this version
Arrow Up | Move forward |
|---|---|
Arrow Down | Move backward |
Arrow Left | Turn left |
Arrow Right | Turn right |
Ctrl | Fire weapon |
Space | Open doors and activate switches |
Shift | Run |
Alt | Strafe |
Tab | Open or close the automap |
1234567 | Select a weapon |
AltArrow Left | Strafe left Hold Alt while pressing the left movement key. |
|---|---|
AltArrow Right | Strafe right Hold Alt while pressing the right movement key. |
The DOS release supports configurable keyboard controls.
Default bindings can vary if the player remaps the keyboard.
How it plays
The player views the action from a first-person perspective and must survive demon-filled levels, find keys, operate switches, and reach each exit. Weapons and ammunition are collected during exploration, while health and armor provide limited protection.
The campaign progresses through 30 regular levels, two secret levels, and a final encounter. Enemies differ in movement, attacks, and durability, so positioning and weapon choice matter. The DOS release also supports single-player, cooperative, and competitive multiplayer modes through its original networking and modem or serial options.
Plan your run
Explore every room carefully because secret areas often contain weapons, ammunition, armor, or power-ups. Conserve scarce ammunition for stronger enemies, and use the Super Shotgun at close range when its wide spread is effective.
Keep moving, use doors and corners to separate enemies, and learn the locations of damaging floors and ambushes. Save before risky encounters, especially when entering unfamiliar rooms or approaching a boss fight.
Meet the cast
The unnamed space marine controlled by the player. He fights the demonic invasion of Earth and its colonies.
Documented inputs
IDDQDToggles invulnerability mode.
IDKFAGrants all weapons, full ammunition, and all normal weapon-related keys.
IDFAGrants all weapons and full ammunition, without the keys.
IDCLIPToggles no-clipping mode, allowing the player to pass through walls.
IDBEHOLDDisplays the power-up selection; append S for a berserk pack, I for partial invisibility, R for radiation shielding, V for invulnerability, and A for an all-map.
IDCLEV##Warps to episode-level notation used by Doom II, with the two digits representing the target map, such as IDCLEV15 for Map 15.
IDDTToggles automap information modes; use while the automap is open.
IDCHOPPERSDisplays the classic chainsaw message and grants the chainsaw.
Before you begin
Save ammunition for enemies with high health or dangerous attacks.
Search walls and dead ends for secret doors, but watch for ambushes.
The Super Shotgun is powerful at close range but slow to reload.
Editorial context
A landmark DOS first-person shooter with fast combat, memorable weapons, and excellent replay value through cooperative play and user-made levels.
Doom II: Hell on Earth is a first-person shooter developed by id Software and published by GT Interactive for DOS in 1994. It continues the story of the space marine who returns to Earth, only to find the planet overrun by demons. The game combines fast movement, maze-like exploration, hidden areas, key hunting, and intense weapon-based combat. Its 32-level campaign builds on the original Doom with new monsters, the powerful Super Shotgun, and more elaborate encounters. Doom II was widely praised for its speed, level design, enemy variety, and support for user-created content, helping establish the lasting importance of PC first-person shooters.
Catalog entry maintained by EmuGamers Editorial Team
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