Doom marine
The unnamed space marine controlled by the player, sent to fight demons after a teleportation experiment goes wrong.
How it plays
The game is viewed from the marine’s first-person perspective. Each level requires the player to explore interconnected rooms, collect weapons and ammunition, find colored keys, activate switches, and reach the exit while surviving enemy attacks.
Progression is organized into episodes and levels with increasing enemy pressure and more complex layouts. Secret areas, health, armor, power-ups, and weapon pickups reward thorough exploration. The Jaguar release focuses on single-player combat and also includes multiplayer deathmatch options for linked consoles.
Plan your run
Conserve ammunition for powerful weapons, but do not hesitate to use the shotgun or chaingun against dangerous groups. Learn enemy attack patterns and keep moving rather than standing in open corridors.
Search every room for switches, keys, armor, and secret areas. Clear enemies before backtracking through narrow passages, and save high-damage weapons for large monsters or crowded encounters.
Meet the cast
The unnamed space marine controlled by the player, sent to fight demons after a teleportation experiment goes wrong.
Before you begin
Check walls and dead ends for secret doors and useful supplies.
Use the automap to identify unexplored corridors and confusing intersections.
Strafe around enemies and avoid staying in front of projectile attacks.
DOOM is a first-person shooter developed by id Software and adapted for the Atari Jaguar by id Software and Atari. The player controls an unnamed space marine battling demons and undead creatures after an experiment opens gateways to Hell. Its play style combines fast movement, maze-like exploration, weapon switching, key hunting, and aggressive combat. The Jaguar version was notable as an early console adaptation of the influential PC original. It contains a substantial selection of the original campaign, with several levels and episodes omitted or rearranged, but was generally well received for bringing convincing 3D action to Atari’s hardware.
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