Documented for this version

Which controls does this version use?

Actions

Double Dragon III: The Sacred Stones action controls
Arrow UpArrow DownArrow LeftArrow Right
Move
A
Jump
B
Attack

Control notes

  • These are the documented NES game actions; exact attack animations depend on direction, position, and timing.

How it plays

How does Double Dragon III: The Sacred Stones play?

The game uses a side-view, horizontally scrolling perspective. Players move through streets, buildings, caves, and other stage environments while defeating groups of enemies before reaching a boss.

Billy and Jimmy can punch, kick, jump, throw opponents, and use dropped weapons. The adventure is divided into several stages, and progress is made by clearing each area and defeating its boss. Two players can cooperate simultaneously, while one-player mode allows the player to choose among available fighters.

Plan your run

What is the best way to play Double Dragon III: The Sacred Stones?

  • Learn enemy attack ranges before committing to a combo; groups can surround the player quickly.
  • Use throws and weapons to control crowds, but do not linger near the edge of the screen where enemies can attack from behind.
  • Save the strongest character or safest approach for boss stages, and use two-player positioning to avoid hitting the same target from opposite sides.
  • Jump attacks are useful for crossing crowded areas, but repeated jumping is risky against enemies with strong anti-air attacks.

Meet the cast

Who are the key characters?

1

Billy Lee

One of the Lee brothers and a principal playable martial artist.

2

Jimmy Lee

Billy's brother and the second principal playable martial artist.

3

Ranzou

A ninja ally who can be selected as a playable fighter.

4

Chin Seimei

A martial artist encountered during the adventure and associated with the game's recruitable fighters.

Before you begin

What should you know before playing?

  1. 1

    Weapons are temporary, so use them to remove the most dangerous enemy in a group rather than weak opponents.

  2. 2

    Cooperative play is safer when both players stay on the same side of the enemy formation.

  3. 3

    The game's difficulty rises sharply in later stages; cautious movement is generally more reliable than rushing.

Editorial context

What do players highlight?

A demanding NES beat 'em up with a broader adventure structure and useful character variety.

Its ambitious design is offset by uneven difficulty and enemy encounters that can feel unforgiving.

Community discussion

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