Billy Lee
One of the Lee brothers and a principal playable martial artist.
Documented for this version
Arrow UpArrow DownArrow LeftArrow Right | Move |
|---|---|
A | Jump |
B | Attack |
These are the documented NES game actions; exact attack animations depend on direction, position, and timing.
How it plays
The game uses a side-view, horizontally scrolling perspective. Players move through streets, buildings, caves, and other stage environments while defeating groups of enemies before reaching a boss.
Billy and Jimmy can punch, kick, jump, throw opponents, and use dropped weapons. The adventure is divided into several stages, and progress is made by clearing each area and defeating its boss. Two players can cooperate simultaneously, while one-player mode allows the player to choose among available fighters.
Plan your run
Meet the cast
One of the Lee brothers and a principal playable martial artist.
Billy's brother and the second principal playable martial artist.
A ninja ally who can be selected as a playable fighter.
A martial artist encountered during the adventure and associated with the game's recruitable fighters.
Before you begin
Weapons are temporary, so use them to remove the most dangerous enemy in a group rather than weak opponents.
Cooperative play is safer when both players stay on the same side of the enemy formation.
The game's difficulty rises sharply in later stages; cautious movement is generally more reliable than rushing.
Editorial context
A demanding NES beat 'em up with a broader adventure structure and useful character variety.
Its ambitious design is offset by uneven difficulty and enemy encounters that can feel unforgiving.
Double Dragon III: The Sacred Stones is a side-scrolling beat 'em up developed by Technōs Japan for the Nintendo Entertainment System. Billy and Jimmy Lee travel across several countries to find three sacred stones, which are needed to defeat a powerful enemy. The game supports one-player and two-player play, combining ordinary punches and kicks with weapons, throws, jumps, and recruitable martial artists. Its structure follows a sequence of action stages with boss encounters and brief story scenes. The NES version expanded the series with selectable allies and a more international adventure, but contemporary reception was mixed, particularly because of its high difficulty and demanding enemy patterns.
Catalog entry maintained by EmuGamers Editorial Team
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