Billy Lee
The playable martial artist who fights to rescue Marian.
Documented for this version
D-pad | Move left or right; press down to crouch. |
|---|---|
1 | Punch. |
2 | Kick. |
12 | Jump. Press both buttons together. |
Controls use the Sega Master System controller labels.
How it plays
Double Dragon uses a side-view scrolling perspective. The main objective is to defeat enemy waves and reach the end of each stage, where a boss or especially strong opponent may appear.
Billy can walk, jump, punch, kick, and use weapons dropped by enemies. Attacks can be combined with movement and jumping to create different strikes, while enemies use knives, bats, whips, and grappling attacks.
Progression is stage-based. The player advances through a fixed sequence of locations, loses health from enemy attacks and hazards, and must complete the current stage before moving on.
Plan your run
Preserve health before boss encounters by avoiding unnecessary trades and using weapons quickly.
Meet the cast
The playable martial artist who fights to rescue Marian.
Billy's rival and brother, who serves as a major opponent.
The woman kidnapped by the Black Warriors and the focus of the rescue mission.
The leader of the Black Warriors and the final boss.
Documented inputs
Documented unlockInformation is not available for this title yet.
Before you begin
Weapons are temporary, so use them before focusing on regular punches and kicks.
Do not let knife- or whip-wielding enemies control the center of the screen.
The game rewards patience more than repeated button pressing.
Double Dragon is a side-scrolling beat 'em up developed by Technos Japan and adapted for the Sega Master System in 1988. Players control martial artist Billy Lee as he fights through urban streets, factories, forests, and other hostile locations to rescue Marian from the Black Warriors. The game combines hand-to-hand attacks with weapons taken from defeated enemies, including bats, whips, and knives. Its arcade-inspired structure is built around short stages, recurring enemy groups, and boss encounters rather than exploration. The Master System version is a technically reduced home conversion, but it preserves the original's straightforward brawling and distinctive martial-arts theme. Reception has generally recognized it as a playable 8-bit adaptation, while noting limitations compared with the arcade original.
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