Goku
A martial artist who uses powerful physical attacks and energy techniques.
How it plays
Battles take place in two-dimensional arenas viewed from the side. The objective is to reduce the opponent’s health before the round timer expires, using normal attacks, defensive movement, and character-specific special techniques.
Players can advance through single-player fights and challenge another player in versus play. Winning battles unlocks further matchups and lets the player experience the roster’s different attack patterns and energy moves.
Plan your run
Learn the reach and recovery of the selected fighter before relying on special moves. Keep enough distance to punish missed attacks, then use energy techniques when the opponent is committed to an animation.
Defensive movement is important because repeated button presses are easy to counter. In single-player mode, observe each opponent’s preferred range and vary attacks rather than repeating one predictable sequence.
Meet the cast
A martial artist who uses powerful physical attacks and energy techniques.
Goku’s son, fighting with a mixture of martial arts and energy attacks.
A proud Saiyan rival specializing in aggressive offense and energy blasts.
A sword-wielding Saiyan warrior represented here as a close-range fighter.
A Namekian warrior with strong reach and energy-based techniques.
A skilled human martial artist who relies on speed and technique.
An android fighter with quick attacks and strong close-range pressure.
A space tyrant who uses ranged energy attacks and alien power.
A bio-engineered fighter with a versatile set of techniques.
A powerful magical creature with unusual attacks and high durability.
The Legendary Super Saiyan, presented as a heavily offensive character.
Before you begin
Use movement to create space before throwing an energy attack.
Practice each character’s special techniques in low-pressure matches.
Do not rely on a single attack pattern; opponents can punish repetition.
Dragon Ball Z: Taiketsu is a 2003 Game Boy Advance fighting game developed by Webfoot Technologies and published by Atari. It adapts the Dragon Ball Z license into side-view one-on-one battles, with recognizable heroes and villains using punches, kicks, energy attacks, and transformations. The game is designed for short matches and includes a single-player progression alongside versus play. Its presentation makes effective use of colorful sprites and character-themed arenas, but contemporary reception was generally mixed because the combat system is relatively simple and less polished than leading fighting games on the platform. It remains notable as one of the dedicated Dragon Ball Z fighters released for Nintendo’s handheld.
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