Documented for this version

Which controls does this version use?

Actions

Earthworm Jim 2 action controls
D-pad
Move left or right and navigate
X
Jump
Square
Fire Jim's gun
Circle
Use the whip

Control notes

  • Button assignments can vary with the PlayStation control configuration or regional documentation.

How it plays

How does Earthworm Jim 2 play?

The game uses a side-scrolling perspective, with Jim moving through a sequence of highly varied stages. Objectives include reaching the exit, defeating enemies, surviving hazards, and completing special tasks that replace standard platforming in some levels.

Jim can run, jump, shoot, use his whip, and interact with unusual equipment or vehicles. Progress is generally linear, with checkpoints and level-specific mechanics rather than a conventional inventory or experience system.

Plan your run

What is the best way to play Earthworm Jim 2?

Learn each stage's special mechanic before rushing forward. The game frequently changes its rules, so observe enemy patterns and environmental hazards instead of relying only on shooting.

Conserve health by using the whip against nearby threats and by keeping a safe distance from projectile enemies. Explore side paths when practical, but prioritize learning the route to the next checkpoint.

Meet the cast

Who are the key characters?

1

Jim

A wisecracking earthworm wearing a powerful robotic suit and serving as the playable hero.

2

Peter Puppy

Jim's nervous companion, whose transformations are used as a recurring gameplay and comedy element.

3

Princess What's-Her-Name

The princess Jim attempts to rescue from Psy-Crow.

4

Psy-Crow

Jim's recurring rival and the main antagonist pursuing the princess.

5

Bob the Goldfish

A recurring villainous figure from the Earthworm Jim universe.

Before you begin

What should you know before playing?

  1. 1

    Expect frequent changes in stage mechanics and play style.

  2. 2

    Use the whip for close enemies and the gun for threats that are safer to attack from a distance.

  3. 3

    Memorize hazards in vehicle and task-based sections after the first attempt.

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