Documented for this version

Which controls does this version use?

Actions

Earthworm Jim: Menace 2 the Galaxy action controls
Arrow LeftArrow Right
Move left or right
Arrow Up
Aim the blaster upward when supported
Arrow Down
Crouch or aim downward when supported
A
Jump
B
Fire the blaster or use Jim’s head attack
Start
Pause the game

Control notes

  • Controls use the Game Boy’s directional pad and buttons.

  • Some contextual actions may depend on Jim’s position or the stage.

How it plays

How does Earthworm Jim: Menace 2 the Galaxy play?

The game uses a side-view perspective. Jim must travel from the beginning of each stage to its exit while defeating enemies, avoiding hazards, and collecting useful items. His main actions are running, jumping, shooting his blaster, and using his head as a whip.

Stages are arranged as linear platforming challenges with boss encounters and changing environments. Progress comes from completing levels rather than building a persistent character or equipment system. The Game Boy version focuses on single-player action and does not include a separate multiplayer mode.

Plan your run

What is the best way to play Earthworm Jim: Menace 2 the Galaxy?

Use short, deliberate jumps in unfamiliar areas, especially where enemies or hazards are positioned near ledges. Fire before approaching narrow platforms so that enemies do not force Jim into a fall.

Conserve safe positioning during boss encounters. Learn each boss’s attack timing, strike when an opening appears, and prioritize avoiding damage over rushing forward.

Meet the cast

Who are the key characters?

1

Earthworm Jim

The wisecracking superhero worm controlled by the player. Jim wears a powerful robotic suit and uses a blaster and his head as weapons.

2

Princess What's-Her-Name

Jim’s recurring princess and the central figure he seeks to protect in the series’ comic story.

3

Psy-Crow

A recurring villain and bounty hunter who opposes Jim.

Before you begin

What should you know before playing?

  1. 1

    Explore the full width of platforms before moving on; useful items can be placed away from the direct route.

  2. 2

    Treat the blaster as a spacing tool as well as an attack, since removing distant enemies makes jumps safer.

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