Bon
One of the main protagonists, a boy who uses psychic powers on his journey.
How it plays
The game uses a top-down perspective. The player explores connected outdoor and indoor areas, searches for routes and items, and defeats enemies in real time while working toward the next story objective.
Combat combines ordinary attacks with psychic abilities. Enemies, hazards, and stronger encounters require movement and timing, while progression comes from collecting equipment or resources and improving the hero’s capabilities. The adventure is structured around several areas rather than a conventional stage-by-stage arcade format.
Plan your run
Explore each area carefully before moving on, since useful items and routes can be easy to miss.
Meet the cast
One of the main protagonists, a boy who uses psychic powers on his journey.
Bon's important companion and a key figure in the story.
Before you begin
Use the overhead map layout to create space from enemies before attacking.
Check side paths and rooms for items before leaving an area.
Practice the timing and range of psychic attacks against weaker enemies first.
Esper Dream 2: Aratanaru Tatakai is a Japanese action RPG developed and published by Konami for the Nintendo Entertainment System. It follows the original Esper Dream with a top-down adventure built around real-time combat, exploration, and psychic powers. The player travels through hostile areas, fights enemies, gathers resources, and develops abilities while advancing through a fantasy story. Its play style sits between an overhead action game and a light role-playing game, with direct attacks rather than command-based battles. The game remained a Japan-exclusive release, so it received less international attention than many Konami NES titles, but it is regarded by enthusiasts as a distinctive late-era Famicom action RPG with colorful presentation and a deeper system than its simple appearance suggests.
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