Faria
The warrior princess controlled by the player, who sets out to save her kingdom.
Documented for this version
D-pad | Move the hero |
|---|---|
A | Attack with the equipped weapon |
How it plays
The game uses a top-down perspective. The player travels across an overworld, enters towns and buildings, searches caves and dungeons, speaks with residents, and collects equipment or key items needed to continue.
Combat occurs in real time. The hero attacks with a sword while avoiding enemies and projectiles, and additional tools or magic expand the available options. Progress depends on exploration, conversations, dungeon completion, and finding upgrades rather than on a separate battle screen.
Plan your run
Talk to residents repeatedly and record unusual hints, since important objectives are often communicated indirectly. Search the edges of screens and revisit earlier areas after obtaining new equipment.
In dungeons, prioritize locating the map route, healing resources, and the next progression item. Fight cautiously rather than rushing into groups, and use ranged or special attacks when close combat is unsafe.
Meet the cast
The warrior princess controlled by the player, who sets out to save her kingdom.
An important story character who helps drive the main quest forward.
Before you begin
Revisit towns after major story events; new dialogue can reveal the next destination.
Explore side paths for equipment and healing items before attempting difficult dungeons.
Keep a written record of clues because the game provides limited objective tracking.
Faria: A World of Mystery & Danger! is an action role-playing game developed by Game Arts and released for the Nintendo Entertainment System in North America by Nexoft. The player explores a fantasy kingdom threatened by monsters and a sealed evil, combining overhead exploration with real-time sword combat. Towns, caves, dungeons, and the world map are connected through a traditional quest structure involving items, clues, and story events. The game is remembered as an unusual and ambitious NES RPG, although its uneven translation, opaque progression, and demanding combat limited its broader reception. Its colorful presentation and large world give it a distinct identity among late-generation NES adventures.
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