Terra Branford
A half-human, half-esper soldier who can use magic and transform through her Trance ability.
Documented for this version
D-pad | Move the character or select menu options. |
|---|---|
A | Confirm selections, speak to characters, inspect objects, and interact. |
B | Cancel selections and run while exploring. Running may be affected by equipped relics or the situation. |
L | Move the cursor or cycle selections in supported menus. |
R | Move the cursor or cycle selections in supported menus. |
Start | Open or close the main menu when available. |
Sabin's Blitz techniques use directional inputs followed by the designated attack button; the exact commands are displayed in-game.
Some menu functions and field actions vary by context.
How it plays
Explore a world map, towns, caves, ruins, and other story locations from a top-down perspective. Objectives range from following the main scenario to recruiting allies, finding espers, and completing optional events.
Combat is turn-based and uses the Active Time Battle system. Characters can attack, use abilities, cast magic, consume items, or exploit special commands. Espers teach spells and provide level-up bonuses, while equipment and party composition determine each character's strengths.
The story is divided by a major world-changing event, after which exploration becomes more open and many optional quests become available. The Advance release also includes the Dragon's Den bonus dungeon and additional endgame challenges.
Plan your run
Build parties around complementary commands rather than relying on one universal formation. Equip espers according to the desired level-up bonuses, but do not neglect physical characters whose unique abilities do not require MP.
Explore thoroughly after the world changes. Recruit optional characters, revisit towns, and check new areas before entering the final dungeon. Save rare elixirs and strong relics for difficult bosses, and use status protection against enemies that rely on instant death, silence, or confusion.
For the Dragon's Den, prepare several viable parties, stock healing items, and ensure that key characters have reliable elemental and status resistance.
Meet the cast
A half-human, half-esper soldier who can use magic and transform through her Trance ability.
A treasure hunter and resistance ally whose Steal command and personal quest are central to the story.
The king of Figaro and an engineer who uses powerful Tools in battle.
Edgar's martial-artist brother, whose Blitz techniques use directional button inputs.
A former imperial general and magicite-enhanced Magitek knight with the Runic command.
The empire's unpredictable clown-like general and the game's principal antagonist.
A swordsman from Doma who uses Bushido techniques.
A mysterious assassin accompanied by the dog Interceptor.
A wild child who learns enemy abilities through Rage.
A gambler and airship owner who fights with dice and cards.
A moogle who uses Dances learned from different environments.
An elderly mage who learns enemy techniques through Lore.
A young artist whose Sketch and Control abilities manipulate enemies.
A masked mimic who can copy the commands assigned to the party.
A powerful yet largely uncontrollable sasquatch found in the World of Ruin.
Before you begin
Use Save Points before major dungeons and take advantage of the portable version's frequent save opportunities.
Learn useful spells from espers, but keep each character's unique command and equipment role in mind.
After the world changes, revisit earlier locations to find optional recruits, scenes, and equipment.
In the Coliseum, wager only items whose loss will not damage your main strategy.
Final Fantasy VI Advance is a Japanese role-playing game developed by Square Enix with TOSE for the Game Boy Advance. It follows Terra Branford and a large resistance group opposing the Gestahlian Empire, whose experiments with espers threaten to restore magic and reshape the world. The game combines an ensemble-driven story with turn-based battles, exploration, towns, dungeons, airship travel, and optional character episodes. Its distinctive cast, flexible party system, and dramatic world change made it one of the most respected 16-bit-style RPGs. This Advance version adds several superbosses, a bonus dungeon, extra equipment, and a revised translation, although its smaller screen and compressed audio differ from the Super NES release.
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