Marth
The exiled prince of Altea and the main protagonist, who leads the campaign against Dolhr.
Documented for this version
D-pad | Move the cursor or selected unit |
|---|---|
A | Select a unit, open a command, or confirm a choice |
B | Cancel a command or return to the previous menu |
Button behavior follows the original NES/Famicom control layout; exact menu prompts can vary by screen.
How it plays
Each chapter presents a grid-based battlefield with objectives such as defeating an enemy commander, seizing a castle, or protecting an important unit. The player moves allied units during the player phase, then enemy units act during the enemy phase.
Units can attack, use items, open doors and chests, visit villages, recruit characters, and change classes when permitted. Weapons have limited durability, and defeated characters normally remain dead for the rest of the campaign. Chapters provide new recruits, equipment, and story events, creating a long-term resource and roster-management challenge.
Plan your run
Protect weaker units by controlling enemy approach routes and using terrain whenever possible. Check weapon durability before important fights, and avoid exposing units to several enemy attacks in the same enemy phase.
Recruitment is a major part of the campaign: talk to suspicious or neutral characters with Marth or the appropriate allied unit before attacking them. Preserve valuable healing, keys, and effective weapons, and remember that a defeated character is usually unavailable permanently.
Meet the cast
The exiled prince of Altea and the main protagonist, who leads the campaign against Dolhr.
Princess of Talys and a skilled Pegasus Knight who becomes one of Marth's most important allies.
Marth's veteran guardian and a powerful starting Paladin who advises the young prince.
A manakete who can transform into a powerful dragon with the appropriate stone.
A powerful dark mage and one of the principal servants of Medeus.
The Shadow Dragon and ruler of Dolhr, whose revival drives the central conflict.
Before you begin
Save before difficult chapters or major recruitment attempts when the available save system permits it.
Use villages and shops thoroughly; important items and recruits can be easy to miss.
Do not treat high-level starting units as disposable: they are useful, but they can also consume experience needed by newer recruits.
Developed by Intelligent Systems and published by Nintendo, Fire Emblem: Shadow Dragon and the Blade of Light is a fantasy tactical role-playing game and the first entry in the Fire Emblem series. Players follow Prince Marth of Altea as he gathers allies, reclaims his kingdom, and confronts the revived Shadow Dragon Medeus. Battles take place on grid-based maps, where permanent character death makes every decision significant. The game combines turn-based positioning, weapon management, recruitment, and class-based units with a chapter-based campaign. Its character-focused story and unforgiving strategy were distinctive on the NES, although its Japanese release and demanding design limited its audience at the time. It later became widely recognized as the foundation for one of Nintendo's most influential strategy RPG franchises.
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