Soldier
The player-controlled main character, a lone infantryman tasked with breaking through enemy defenses and capturing forward positions.
Documented for this version
Arrow keys | Move and aim the soldier |
|---|---|
A | Fire the gun |
B | Throw a grenade |
Start | Pause or begin the game |
How it plays
The game uses a top-down perspective. Move the soldier through enemy territory, defeat opposing troops, and advance toward the end of each combat area while avoiding bullets and other hazards.
The player can fire a gun, throw grenades, and use available vehicles when the situation permits. Progress is based on clearing successive action sections; the design is arcade-like, with limited narrative and an emphasis on learning enemy patterns and positioning.
Plan your run
Use short movement bursts while firing so enemies have less time to line up shots. Clear nearby infantry before moving into open ground, and keep grenades for clustered enemies or dangerous positions.
Vehicles provide stronger battlefield presence, but they do not remove the need to watch incoming fire. Advance cautiously, use cover-like terrain when available, and avoid rushing into areas where several enemies can attack at once.
Meet the cast
The player-controlled main character, a lone infantryman tasked with breaking through enemy defenses and capturing forward positions.
Before you begin
Fire while moving rather than standing still in open areas.
Use grenades against groups instead of isolated enemies.
Treat tanks and other vehicles as tactical tools, not as a substitute for positioning.
Front Line is a top-down run-and-gun action game developed and published by Taito. The player controls a lone soldier advancing through enemy territory, shooting infantry and using grenades to clear threats. The game also features military vehicles, including tanks, which add a heavier combat option to the otherwise foot-based action. Its short, arcade-oriented stages emphasize immediate movement, aiming, and survival rather than exploration or story. The NES version brought Taito’s early-1980s arcade design to Nintendo’s home system in 1985. Reception has generally focused on its straightforward action and distinctive vehicle mechanics, while noting its simple presentation and demanding enemy fire.
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