Gex
A wisecracking gecko and television fan who enters the Media Dimension to stop Rez.
Documented for this version
D-pad | Move Gex |
|---|---|
X | Jump |
Square | Tail attack |
Triangle | Use Gex's tongue |
These are the standard PlayStation controls; some actions may vary with in-game configuration.
How it plays
The game is viewed from a third-person perspective. Gex explores a hub area and enters television channels containing open 3D stages, searching for remote controls that unlock further areas and the final confrontation.
Gex can run, jump, climb, attack with his tail, use his tongue, and collect power-ups. Stages include enemies, hazards, hidden routes, bonus objectives, and collectibles. Progress depends on finding enough remotes while revisiting levels to locate secrets or complete more demanding tasks.
Plan your run
Learn the camera and keep it positioned before difficult jumps. Explore the edges of each stage because remote controls and bonus areas are often hidden away from the main route.
Collect health and power-ups before attempting hazardous sections, and use the theme-specific suit abilities when they provide a safer route. Revisit earlier channels after gaining new abilities or learning their layouts.
Meet the cast
A wisecracking gecko and television fan who enters the Media Dimension to stop Rez.
The villain attempting to control the Media Dimension and its television channels.
Gex's handler and ally, who provides mission context and communicates with him.
Before you begin
Search behind scenery and along high ledges for remote controls.
Use the camera deliberately before making long jumps.
Revisit completed channels to find missed collectibles and bonus objectives.
Gex: Enter the Gecko is a 3D platform game developed by Crystal Dynamics and published by Eidos Interactive for the original PlayStation. It stars Gex, a wisecracking gecko who returns to the Media Dimension to stop the villain Rez from taking control of television. The adventure combines jumping challenges, enemy encounters, collectible hunting, and constant television-themed comedy. Players travel through themed channels inspired by genres such as cartoons, horror, science fiction, and martial arts. The game was received as a colorful and entertaining platformer, although its camera and uneven difficulty drew criticism. Its visual variety, extensive pop-culture parody, and expanded level design made it a recognizable late-1990s mascot platformer.
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