Mickey
The detective protagonist who enters the haunted mansion to uncover its secrets and escape alive.
How it plays
Ghost House uses a side-view perspective across connected rooms in a haunted mansion. The objective is to explore the building, locate keys and other necessary items, defeat or avoid supernatural enemies, and ultimately deal with the vampires hidden inside.
Movement focuses on running, jumping between platforms, entering rooms, and attacking nearby threats. The mansion’s compact structure makes route knowledge important, while hazards such as bats and ghosts punish careless movement. Progress comes from gradually reaching previously inaccessible areas and learning the safest path through the house.
Plan your run
Explore each room carefully before moving on. Check upper platforms and dead ends for keys or other objects, and avoid rushing into enemies from the edge of the screen.
Use jumps deliberately and keep space from hostile creatures whenever possible. Memorizing enemy positions and the route between important rooms is more reliable than attempting to move quickly through the mansion.
Meet the cast
The detective protagonist who enters the haunted mansion to uncover its secrets and escape alive.
Before you begin
Search every accessible section of a room before leaving.
Treat enemy patterns and room layouts as the main source of progression.
Avoid unnecessary contact damage while looking for keys and objectives.
Ghost House is a side-view action platformer developed and published by Sega for the Sega Master System in 1986. The player explores a haunted mansion, searches for useful items, and confronts supernatural enemies while trying to clear the house. Its design combines compact platforming rooms with maze-like exploration, creating a slower and more deliberate rhythm than a straightforward scrolling platform game. The game belongs to the early wave of Sega Master System software and uses a simple horror theme built around ghosts, bats, and vampires. Its challenge comes from enemy contact, limited room layouts, and learning where important objects are located. Reception has generally treated Ghost House as a modest, short early-console adventure: memorable for its atmosphere and premise, but less polished and substantial than Sega’s later action titles.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0