Peter Venkman
One of the Ghostbusters team members used in the game’s story framing and action.
How it plays
The player views the city from an overhead perspective while selecting destinations and driving the Ectomobile between locations. Money is used to purchase Ghostbusters equipment, including traps and ghost-catching supplies, before undertaking missions.
At haunted buildings, the game shifts to a vertical action sequence. The objective is to reach the upper area, deploy the necessary equipment, and capture the ghost. Progress depends on managing funds, choosing useful gear, and keeping the city’s activity under control.
Plan your run
Buy only the equipment needed for the next mission so that funds remain available for later emergencies. Plan routes carefully and avoid wasting time on unnecessary trips across the city.
During building missions, move cautiously and concentrate on reaching the objective rather than taking needless risks. Learn the timing of the action sequence, because failed attempts consume resources and make the wider city situation harder to manage.
Meet the cast
One of the Ghostbusters team members used in the game’s story framing and action.
One of the Ghostbusters team members supporting the ghost-hunting operation.
One of the Ghostbusters team members associated with the group’s equipment and science.
One of the Ghostbusters team members assisting with field work.
The final supernatural enemy and the game’s end boss.
Before you begin
Save money for essential equipment and later missions.
Use the city map to reduce unnecessary driving.
Treat building sections as timed, resource-sensitive challenges.
Ghostbusters is an action-strategy game developed and published by Activision for the Nintendo Entertainment System. Based on the 1984 film, it puts the player in charge of a small ghost-catching operation in a city threatened by escalating supernatural activity. The game combines overhead driving, equipment management, route planning, and a short action sequence at haunted buildings. Its unusual mixture of business simulation and arcade-style tasks gives it a distinctive structure, although the NES version received a mixed historical reputation. Players must earn and spend money carefully while responding to hauntings before the city’s supernatural threat becomes overwhelming.
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