Arthur
The knight controlled by the player. He fights through the demon-infested kingdom to rescue Princess Prin-Prin.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow UpArrow Down | Climb ladders when positioned at one; crouch with Down |
A | Jump |
B | Throw the equipped weapon |
Start | Pause the game |
Controls use the NES controller layout.
Arthur can throw weapons while jumping.
How it plays
Arthur advances through horizontally scrolling stages filled with fixed hazards, enemies, ladders, platforms, and branching routes. He can walk, crouch, jump, climb, and throw weapons in eight directions while moving or standing still.
Arthur begins in armor and loses it after one hit; a second hit leaves him in his undergarments and causes the next hit to kill him. Weapons can be replaced by collecting another power-up. The game includes timed stages, boss encounters, limited lives, and a mandatory second completion with the correct weapon before the true ending is available.
Plan your run
Learn enemy spawn points and treat each screen as a timing puzzle rather than rushing forward. Throw weapons before jumping into uncertain areas, and use crouching attacks against low targets.
Protect armor whenever possible, save strong weapons for bosses, and remember that the second quest requires the correct weapon. Practice safe routes through stages and preserve lives for the final encounters.
Meet the cast
The knight controlled by the player. He fights through the demon-infested kingdom to rescue Princess Prin-Prin.
Arthur's kidnapped princess and the central rescue objective.
A recurring demonic antagonist who appears during Arthur's quest.
Before you begin
Attack dangerous enemies before jumping toward them.
Armor provides one extra hit; avoid unnecessary contact.
The dagger is fast, while the torch follows a more arcing trajectory.
The true ending requires completing the second quest with the required weapon.
Ghosts'n Goblins is a notoriously difficult action-platform game developed and published by Capcom for the Nintendo Entertainment System. The player controls the knight Arthur, who must rescue Princess Prin-Prin from demons and undead creatures across a hostile kingdom. Its play style combines precise running and jumping with rapid projectile attacks, while limited armor and enemy respawns make every mistake costly. The NES version adapts Capcom's arcade game with redesigned stages, pacing, and presentation. It became well known for its demanding difficulty, memorable monster imagery, and requirement to repeat the adventure before seeing the true ending. Although frequently criticized for its unforgiving design, it is also regarded as an influential and defining early console action game.
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