Space Squash
vbSports1998
How it plays
Golf uses a three-dimensional behind-the-ball view. The player advances through a course hole by hole, choosing a club and shaping each shot to reach the green, then putting the ball into the cup.
The main objective is to finish with the lowest possible score. Progress depends on judging distance, accounting for hazards and terrain, and managing the number of strokes used on each hole. The game emphasizes repeated shot preparation rather than action-oriented play.
Plan your run
Choose a club according to the remaining distance rather than automatically using the longest option. Leave a manageable approach to the green when hazards make a direct shot risky.
On putting greens, prioritize a safe line and controlled power. Avoid trading accuracy for maximum distance unless the fairway is open.
Before you begin
Plan around hazards instead of aiming only for maximum distance.
Use conservative shots when a miss would add a penalty stroke or leave a difficult recovery.
Treat each hole as a sequence of approach shots, not one attempt to reach the green.
Golf is a sports simulation developed and published by Nintendo for the Virtual Boy. It presents a traditional golf experience from a behind-the-ball perspective, with stereoscopic depth used to distinguish the fairway, hazards, and greens. The player selects a club, reads the course, adjusts the shot, and attempts to complete each hole in as few strokes as possible. The game is deliberately focused on core golf rather than an elaborate story or cast of characters. Its appeal comes from shot planning, club selection, and adapting to hazards across a full course. Released in 1995 during the Virtual Boy’s short commercial life, Golf is a relatively obscure first-party title and received limited attention outside Japan, but it remains notable as one of the system’s straightforward sports simulations.
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