Peatron
The robot protagonist controlled by the player in the intergalactic squash tournament.
How it plays
The player views the court from behind their character in a stereoscopic third-person perspective. The objective is to return the ball so that the opponent cannot reach it, while avoiding missed returns and unfavorable rebounds.
Matches are organized around rallies and opposing players of increasing difficulty. Movement and racket positioning are combined with timed swings, and the depth effect helps communicate the ball’s distance and trajectory. A two-player mode is available when the required Virtual Boy multiplayer equipment is used.
Plan your run
Watch the ball’s depth and speed instead of reacting only to its horizontal position. Move early to establish a good return angle, then time the swing as the ball reaches the playable zone.
Against stronger opponents, favor controlled returns that keep the rally manageable. Avoid drifting too far from the center, since recovery becomes difficult when the ball changes direction after a rebound.
Meet the cast
The robot protagonist controlled by the player in the intergalactic squash tournament.
The pirate opponents tied to the takeover of Animal Star and the tournament challenge.
Before you begin
Use the stereoscopic depth cues to judge when the ball is approaching.
Stay near the center of the court unless a shot clearly forces you wide.
Prioritize reliable returns over aggressive swings when learning an opponent’s patterns.
Space Squash is a futuristic sports-action game developed and published by Nintendo for the Virtual Boy. It reimagines squash as a one-on-one contest played in a three-dimensional arena, where players return a glowing ball while managing its changing position and speed. Matches emphasize timing, spatial awareness, and quick movement rather than traditional character-based combat. The game includes competitive play against computer-controlled opponents and supports head-to-head matches between two players with the appropriate accessories. Released in Japan in 1998 near the end of the Virtual Boy’s commercial life, Space Squash remained a relatively obscure title, but it is notable for using the system’s stereoscopic display to give a racket sport unusual depth.
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