Vic Viper
The player's modular spacecraft and the central hero of the Gradius series.
Documented for this version
D-pad | Move the Vic Viper |
|---|---|
A | Fire the main weapon |
B | Launch missiles |
Select | Move the power-up selection cursor |
Start | Pause the game |
Select a highlighted power-up with the documented activation input for the game version.
How it plays
The game uses a side-view perspective and automatically scrolls from left to right. The objective is to survive each stage, defeat enemy waves and hazards, and destroy the end-of-stage boss.
Players move the Vic Viper, fire its main weapon, launch missiles, and collect power capsules. The power meter progresses through upgrades such as missiles, double or laser fire, options, and a speed increase. Losing a life removes active upgrades, making recovery and careful power selection central to progression.
Plan your run
Collect capsules safely and consider activating a useful upgrade before chasing a more advanced one. Speed Up is valuable early, but excessive speed can make narrow passages harder to control.
Options greatly increase firepower, while retaining at least one defensive or offensive upgrade after a death can make recovery easier. Learn boss patterns, avoid greed near power capsules, and use the terrain as a guide rather than relying only on rapid movement.
Meet the cast
The player's modular spacecraft and the central hero of the Gradius series.
The hostile alien force responsible for the invasion and the game's enemy armies.
Before you begin
Do not activate every power-up immediately; choose upgrades according to the current stage.
Recover slowly after losing a life, since the Vic Viper returns with limited equipment.
Memorize boss attack patterns and safe positions.
Gradius is a horizontally scrolling shoot 'em up developed and published by Konami for the Nintendo Entertainment System. The player pilots the Vic Viper through hostile space, destroying enemy formations, avoiding terrain, and collecting power capsules to strengthen the ship. Its defining system lets players choose upgrades along a power meter instead of activating every collected item immediately. The NES version adapts the arcade game into a structured console campaign with several stages, memorable bosses, and a demanding restart-based challenge. It was well received for bringing Gradius's strategic power-up system and recognizable presentation to home hardware, although its difficulty and some technical compromises distinguish it from the arcade original.
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