Gizmo
The Mogwai controlled by the player. He uses improvised weapons and platforming skills to survive the skyscraper.
Documented for this version
A | Jump |
|---|---|
B | Use the equipped weapon |
Control Pad | Move Gizmo |
Start | Pause the game |
Select | Change the equipped weapon |
How it plays
The game uses a side-view perspective. Gizmo moves through stages filled with platforms, ladders, traps, moving hazards, and Gremlins, with each area leading toward a boss encounter or a major challenge.
Players jump, attack with the currently equipped weapon, collect items, and search for safer routes. Weapons and power-ups expand Gizmo’s offensive options, while limited health makes enemy placement and timing important. Progress is stage-based rather than open-ended.
Plan your run
Learn enemy movement before attacking, especially in narrow corridors and around moving platforms. Gizmo is vulnerable, so avoid trading contact damage for hits.
Conserve useful weapons for dense enemy groups and boss encounters. Check platforms and side paths for power-ups, but do not take unnecessary risks when health is low.
Meet the cast
The Mogwai controlled by the player. He uses improvised weapons and platforming skills to survive the skyscraper.
A hostile Gremlin and major antagonist associated with the film’s new batch.
Before you begin
Use vertical space carefully; ladders and platforms often provide safer attack positions.
Do not rush moving hazards. Wait for a predictable opening before jumping.
Save stronger projectile weapons for bosses or crowded sections.
Gremlins 2: The New Batch is a side-scrolling action platformer developed and published by Sunsoft for the Nintendo Entertainment System. It adapts the 1990 film, placing the player in control of Gizmo as he tries to stop Mogwai from being transformed into Gremlins inside a New York skyscraper. The game combines platforming, enemy combat, projectile weapons, and exploration across vertically and horizontally arranged stages. Gizmo can collect different weapons and power-ups, giving the otherwise fragile character several ways to handle enemies and hazards. Its presentation draws on locations and creatures from the film rather than attempting a direct scene-by-scene retelling. The NES version was generally regarded as a solid licensed action game, though its difficulty and awkward collision situations received mixed comments from players.
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