Sol Badguy
A powerful bounty hunter who fights with the Fireseal and flame-based techniques.
Documented for this version
Arrow LeftArrow Right | Walk left or right |
|---|---|
Arrow Up | Jump |
Arrow Down | Crouch |
Square | Punch (P) Default PlayStation control. |
Cross | Kick (K) Default PlayStation control. |
Triangle | Slash (S) Default PlayStation control. |
Circle | Heavy Slash (HS) Default PlayStation control. |
SquareCross | Dust The attack-button assignment follows the original game's four-button layout. |
L1 | Taunt |
R1 | Respect |
Start | Pause |
Diagonal directions are used for special moves.
Button assignments may be changed in the game's configuration options.
How it plays
Matches are viewed from a side-on 2D perspective. The objective is to defeat the opponent by reducing their life gauge before the timer expires. Players move, jump, crouch, block, throw, use four attack strengths, and perform character-specific special moves.
The main structure is Arcade mode, where the selected fighter progresses through a sequence of opponents and a final encounter. Each character has different reach, speed, projectiles, mobility, and attack properties. The Tension gauge supports powerful Overdrive techniques, while bursts and other advanced systems are less developed than in later Guilty Gear games.
Plan your run
Learn the normal attacks and special-move inputs for one character before trying to use the whole roster. Pay attention to spacing: Axl and Testament can control distance, while Potemkin and Kliff must exploit their reach and damage.
Use blocking and movement rather than attacking continuously. Save Tension for a reliable Overdrive opportunity, and practice anti-air attacks because jumping is common in the close-range battles. Arcade opponents can be inconsistent, so repeat difficult matches to learn their patterns.
Meet the cast
A powerful bounty hunter who fights with the Fireseal and flame-based techniques.
A disciplined knight and Sol's rival, using lightning-infused sword attacks.
A young pirate who attacks with an oversized anchor and calls aquatic creatures.
An assassin whose living hair provides unusual range and versatile attacks.
An assassin who commands the shadow creature Eddie.
A heavily armored giant specializing in throws and overwhelming strength.
A fast ninja fighter with rapid movement and close-range attacks.
A former doctor wielding a scalpel and unpredictable medical-themed attacks.
A time-displaced fighter who uses chained sickles for long-range attacks.
A grim guardian who uses a scythe, traps, and dark magic.
A powerful Gear commander and central threat of the story.
An elderly veteran whose huge sword gives him exceptional power and reach.
Before you begin
Start with Sol or Ky to learn the basic movement and attack system.
Use training or repeated Arcade play to practice special moves and Overdrives.
Do not assume a large character is slow in every situation; spacing and throw range are especially important for Potemkin and Kliff.
Guilty Gear is a 2D fighting game developed by Arc System Works for the original PlayStation. Set in a post-apocalyptic future shaped by magic and biotechnology, it follows powerful warriors drawn into a tournament connected to the threat of Justice. The game focuses on one-on-one battles with distinct weapon users, including Sol Badguy, Ky Kiske, May, and Millia Rage. Its play style combines traditional attacks, special moves, overdrives, air combat, and a tension gauge. The PlayStation release brought the arcade concept to home players with a story-oriented arcade structure and a broad roster for its era. It gained attention for its striking visual style, heavy-metal presentation, and unusual character designs, while its balance and technical roughness were viewed as less polished than later series entries.
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