Harry Potter
The young wizard controlled by the player, beginning his first year at Hogwarts.
How it plays
The game is viewed from behind Harry as he explores Hogwarts, its grounds, and several dangerous areas. Objectives include attending lessons, finding items, helping classmates, defeating creatures, and advancing through story missions.
Progression is structured around linear chapters and school activities. Harry learns spells such as Flipendo and Lumos, uses them to interact with the environment, and collects cards and other items. Platforming, switches, brief combat encounters, and puzzle-solving make up most stages.
Plan your run
Explore side paths before leaving an area, since collectibles and useful items can be easy to miss.
Learn the practical use of each spell. Flipendo is useful for switches and enemies, while Lumos reveals or activates objects in darker areas.
Approach platforming sections carefully and save progress regularly, especially before lessons and creature encounters.
Meet the cast
The young wizard controlled by the player, beginning his first year at Hogwarts.
Harry's friend and companion, who helps him during the adventure.
Harry and Ron's intelligent friend and fellow Hogwarts student.
The headmaster of Hogwarts.
The Hogwarts Potions teacher and a frequent source of suspicion for Harry.
Before you begin
Search Hogwarts classrooms and corridors for collectible cards.
Use spells on suspicious objects rather than relying only on physical switches.
Keep distance from enemies when the camera makes close combat difficult.
Harry Potter and the Philosopher's Stone is a 2001 fantasy action-adventure platform game developed by Argonaut Games and published by Electronic Arts for PlayStation. It follows Harry's first year at Hogwarts School of Witchcraft and Wizardry, adapting major locations, characters, and events from the novel. Players explore school grounds, attend lessons, cast spells, solve environmental puzzles, and complete platforming challenges. The PlayStation version uses a third-person perspective and presents a more linear adventure than some other versions. Reception was mixed: reviewers often praised its atmosphere and faithfulness to the source material, while criticizing its simple combat, camera, and repetitive tasks.
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